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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #008244

  • 0 - None Assigned

  • Invalid

Issue Confirmations

  • Yes (0)No (2)
Photo

Body Relocation Bug

Posted by SamuraiKing on 29 June 2014 - 04:05 PM

One Problem i have,Wan i use skill Body Relocation(snap) i have this problem,got one shadow at the snap poin First and When use skill show skill name over head but new client 2013 - 2014 can't show



I use 2013-08-07a ragexe and 2014-04-16a ragexe same got this problem

I use this http://herc.ws/board...lient-download/ 2013-08-07 ragexe full client

I do not know your all have this problem or not =.="

I thing the problem in:

case MO_BODYRELOCATION:
if (unit->movepos(src, x, y, 1, 1)) {
#if PACKETVER >= 20111005
clif->snap(src, src->x, src->y);
#else
clif->skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick);
#endif
if (sd)
skill->blockpc_start (sd, MO_EXTREMITYFIST, 2000);
}

can use back clif_skill_poseffect for this?
plz help me T^T,who got idea to fix it , thanks to all !!

i think it is the new official behavior of that skill. they remove it.

Thanks you Reply first ^.^ , you same got this problem it? now can fix the problem or no have idea to fix this =.=" sorry ask the question T^T

Edited by SamuraiKing, 30 June 2014 - 11:26 AM.


try this. on your skill.c
	case MO_BODYRELOCATION:
		if (unit_movepos(src, x, y, 1, 1)) {
#if PACKETVER >= 20111005
			clif_snap(src, src->x, src->y);
#else
			clif_skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick);
#endif
and make it just like this.
	case MO_BODYRELOCATION:
		if (unit_movepos(src, x, y, 1, 1)) {
#if PACKETVER >= 20111005
			clif_skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick);
			clif_snap(src, src->x, src->y);
#else
			clif_skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick);
#endif
then recompile

Thanks you Reply first ^.^ ,
	case MO_BODYRELOCATION:
		if (unit->movepos(src, x, y, 1, 1)) {
#if PACKETVER >= 20111005
                        clif_skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick);
			clif->snap(src, src->x, src->y);
#else
			clif_skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick);
#endif
i use this the problem Skill name over head has fix it :meow: , but got one shadow at the snap poin first cant fix it :exc:

Edited by SamuraiKing, 01 July 2014 - 09:35 AM.


im i little bit confuse. i think you should create a topic on a proper forum regarding on your issue with this. this is a bug tracker and we should not discuss this issue here.

..

Edited by SamuraiKing, 04 July 2014 - 09:59 AM.


changed status to: Invalid