 Issue Information
Issue Information
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						#008244 
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								One Problem i have,Wan i use skill Body Relocation(snap) i have this problem,got one shadow at the snap poin First and When use skill show skill name over head but new client 2013 - 2014 can't show
I use 2013-08-07a ragexe and 2014-04-16a ragexe same got this problem
I use this http://herc.ws/board...lient-download/ 2013-08-07 ragexe full client
I do not know your all have this problem or not =.="
I thing the problem in:
case MO_BODYRELOCATION:
if (unit->movepos(src, x, y, 1, 1)) {
#if PACKETVER >= 20111005
clif->snap(src, src->x, src->y);
#else
clif->skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick);
#endif
if (sd)
skill->blockpc_start (sd, MO_EXTREMITYFIST, 2000);
}
can use back clif_skill_poseffect for this?
plz help me T^T,who got idea to fix it , thanks to all !!
							
							I use 2013-08-07a ragexe and 2014-04-16a ragexe same got this problem
I use this http://herc.ws/board...lient-download/ 2013-08-07 ragexe full client
I do not know your all have this problem or not =.="
I thing the problem in:
case MO_BODYRELOCATION:
if (unit->movepos(src, x, y, 1, 1)) {
#if PACKETVER >= 20111005
clif->snap(src, src->x, src->y);
#else
clif->skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick);
#endif
if (sd)
skill->blockpc_start (sd, MO_EXTREMITYFIST, 2000);
}
can use back clif_skill_poseffect for this?
plz help me T^T,who got idea to fix it , thanks to all !!
												i think it is the new official behavior of that skill. they remove it.
												
												
												
											
										
												Thanks you Reply first ^.^ , you same got this problem it? now can fix the problem or no have idea to fix this =.=" sorry ask the question T^T
												
												
												
										Edited by SamuraiKing, 30 June 2014 - 11:26 AM.
												try this. on your skill.c
												
											
										
	case MO_BODYRELOCATION:
		if (unit_movepos(src, x, y, 1, 1)) {
#if PACKETVER >= 20111005
			clif_snap(src, src->x, src->y);
#else
			clif_skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick);
#endif
and make it just like this.
	case MO_BODYRELOCATION:
		if (unit_movepos(src, x, y, 1, 1)) {
#if PACKETVER >= 20111005
			clif_skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick);
			clif_snap(src, src->x, src->y);
#else
			clif_skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick);
#endif
then recompile
												
												
												Thanks you Reply first ^.^ , , but got one shadow at the snap poin first cant fix it
 , but got one shadow at the snap poin first cant fix it  
												
												
												
										
	case MO_BODYRELOCATION:
		if (unit->movepos(src, x, y, 1, 1)) {
#if PACKETVER >= 20111005
                        clif_skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick);
			clif->snap(src, src->x, src->y);
#else
			clif_skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick);
#endif
i use this the problem Skill name over head has fix it  , but got one shadow at the snap poin first cant fix it
 , but got one shadow at the snap poin first cant fix it  
												
												Edited by SamuraiKing, 01 July 2014 - 09:35 AM.
												im i little bit confuse. i think you should create a topic on a proper forum regarding on your issue with this. this is a bug tracker and we should not discuss this issue here.
												
												
												
											
										
												..
												
												
												
										Edited by SamuraiKing, 04 July 2014 - 09:59 AM.


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