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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #008268

  • 0 - None Assigned

  • Unable To Reproduce

Issue Confirmations

  • Yes (0)No (0)
Photo

Taekwon mission

Posted by vBrenth on 17 July 2014 - 07:46 PM

This one reported from my players;

Taekwon missions could still refresh even though you've started killing your assigned monster(>0%).

I can't reproduce your issue, do you have any more info regarding how to reproduce it? And actually analysing TK_RANKING code it's not possible to refresh the mission after a mob_id was defined:

if (sd->mission_mobid && (sd->mission_count || rnd()%100)) { //Cannot change target when already have one
	clif->mission_info(sd, sd->mission_mobid, sd->mission_count);
	clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
	break;
}
The only way to do that is using /resetstate (atcommand resetstat)

pan 
changed status to: Unable To Reproduce