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						#008331 
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								Power swing is not applying the proper bonus from 3rd class baselevel from renewal settings.
Should add:
							
							skillratio = 300 + 100*skill_lv + ( status_get_str(src)+status_get_dex(src) ) * status->get_lv(src) / 100;
Should add:
RE_LVL_DMOD(100);
												RE_LVL_DMOD(100) = status->get_lv(src) / 100
the bonus is added correctly, I add this this way cause the of the formula ( Caster’s STR + DEX ) x Caster’s Base Level /
100
												
											
										the bonus is added correctly, I add this this way cause the of the formula ( Caster’s STR + DEX ) x Caster’s Base Level /
100
												Oh, I didn't really do any math about that, I though it was referred to another specific bonus to damage for the skill, iRowiki can be tricky sometimes 
Anyway,
I think it should be:
Bonus should apply to the entire skillratio for the skill. And still, if you want to "skip" the status part, base skillratio is:
So still, the RE_LVL_DMOD(100) should apply to that:
[code=auto:0]skillratio = ((300 + 100*skill_lv) * status->get_lv(src) / 100) + ( status_get_str(src)+status_get_dex(src) );
Am I wrong? o_O
												
											
										
Anyway,
RE_LVL_DMOD(100) = skillratio = skillratio * status->get_lv(src) / (val);
I think it should be:
skillratio = (300 + 100*skill_lv + ( status_get_str(src)+status_get_dex(src) )) * status->get_lv(src) / 100;
Bonus should apply to the entire skillratio for the skill. And still, if you want to "skip" the status part, base skillratio is:
skillratio = 300 + 100*skill_lv;
So still, the RE_LVL_DMOD(100) should apply to that:
[code=auto:0]skillratio = ((300 + 100*skill_lv) * status->get_lv(src) / 100) + ( status_get_str(src)+status_get_dex(src) );
Am I wrong? o_O
												Power Swing
Damage: [(300 + 100 * Skill Level) + Bonus ATK] %
Bonus ATK = { ( Caster’s STR + DEX ) x Caster’s Base Level / 100 }
Global Skill Delay: 1 second
10% chance to stun for 2 seconds (fixed).
Axe Boomerang Activation Chance: (Skill Level * 5) %
The formula is good =)
												
											
										Damage: [(300 + 100 * Skill Level) + Bonus ATK] %
Bonus ATK = { ( Caster’s STR + DEX ) x Caster’s Base Level / 100 }
Global Skill Delay: 1 second
10% chance to stun for 2 seconds (fixed).
Axe Boomerang Activation Chance: (Skill Level * 5) %
The formula is good =)


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