Issue Information
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#008332
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0 - None Assigned
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Confirmed
 
Issue Confirmations
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							Yes (0)No (0)
 
But in hercules/rathena, normal attack with baphomet card look like using skills per normal attack ( effect using skill appear and got delay animation after this )
so weird, please check.
in battle.c...
if( sd && sd->bonus.splash_range > 0 && damage > 0 ) skill->castend_damage_id(src, target, 0, 1, tick, 0);skill->castend_damage_id(src, target, 0, 1, tick, 0); <<< why??????????
												UPPPPPPP!!!!
												
												
												
											
										
												UP!
												
												
												
											
										
												Up, please check this!
												
												
												
											
										
												Its true baphomet is being considered a skill attack:
												
											
										
		case 0:/* no skill - basic/normal attack */
			if(sd) {
				if (flag & 3){
					if (bl->id != skill->area_temp[1])
						skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, SD_LEVEL|flag);
				} else {
					skill->area_temp[1] = bl->id;
					map->foreachinrange(skill->area_sub, bl,
					                    sd->bonus.splash_range, BL_CHAR,
					                    src, skill_id, skill_lv, tick, flag | BCT_ENEMY | 1,
					                    skill->castend_damage_id);
					flag|=1; //Set flag to 1 so ammo is not double-consumed. [Skotlex]
				}
			}
			break;
												
												











