Issue Information
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#008332
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0 - None Assigned
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Confirmed
Issue Confirmations
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Yes (0)No (0)
But in hercules/rathena, normal attack with baphomet card look like using skills per normal attack ( effect using skill appear and got delay animation after this )
so weird, please check.
in battle.c...
if( sd && sd->bonus.splash_range > 0 && damage > 0 ) skill->castend_damage_id(src, target, 0, 1, tick, 0);skill->castend_damage_id(src, target, 0, 1, tick, 0); <<< why??????????
UPPPPPPP!!!!
UP!
Up, please check this!
changed status to: Confirmed
Its true baphomet is being considered a skill attack:
case 0:/* no skill - basic/normal attack */ if(sd) { if (flag & 3){ if (bl->id != skill->area_temp[1]) skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, SD_LEVEL|flag); } else { skill->area_temp[1] = bl->id; map->foreachinrange(skill->area_sub, bl, sd->bonus.splash_range, BL_CHAR, src, skill_id, skill_lv, tick, flag | BCT_ENEMY | 1, skill->castend_damage_id); flag|=1; //Set flag to 1 so ammo is not double-consumed. [Skotlex] } } break;