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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #008354

  • Confirmed

Issue Confirmations

  • Yes (0)No (0)
Photo

Devotion Behavior

Posted by kyeme on 20 September 2014 - 02:25 AM

Here are the infos:

Official:
If the party member exceed more than 12 cell the Devotion and so as Paladin's buff (Reflect Shield, Auto Guard, Endure) will automatically break/disable upon hit.
In the case of Defending Aura buff, upon first hit Defending Aura will take effect and then automatically be canceled.


Hercules:
If the party member already exceed more than 12 cell, upon hit (ex. Champion used Asura Strike) the Devotion and so as Paladin's Reflect Shield still takes effect.



Casting Range:
Official:
Devotion cast range is 12 cell, if party member is in the 13th cell, you can still cast Devotion but "skill has failed" will be shown.

Im not quite sure about the cell counting. Kindly refer to this screenshot for further understanding. Thank you!
Posted Image

The missing part on latest Revision are:
~ Endure (If the party member exceed more than 12 cell the Devotion and so as Paladin's buff (Reflect Shield, Auto Guard, Endure) will automatically break/disable upon hit.)
~ Casting Range

I believe the devotion reflect part was fixed in https://github.com/H...it/76662cc551f4

Yes sir, but the only problem now is :
1. The Endure is still there even the party member is out of range of Paladin

2. Casting Range

Yes sir, but the only problem now is :
1. The Endure is still there even the party member is out of range of Paladin

2. Casting Range


I've got a fix for the first one (one I didn't like so I didn't PR'd it).

About the second, IIRC the default range in Hercules for Devotion is exactly 11 cells, that said, we'll have to add 1 extra cell to it in the DB files and then make it fail if the user is in the last cell. Kind of problematic to replicate official behavior, no?

Was about to make a new one, but since its highly related and the videos showcase it perfectly I'd like to add paladin does not get hit animation on hercules.

Was about to make a new one, but since its highly related and the videos showcase it perfectly I'd like to add paladin does not get hit animation on hercules.

Confirmed.
Thanks :D

btw what more is missing? only the flinch effect?

:meow:

btw what more is missing? only the flinch effect?

:meow:

The devotion range and Flinch effect sir

There also seems to be some skill animation on the paladin right before the flinch when getting devoted damage. So I guess clif->skill_damage should be used instead of clif->damage for devoted damage.