Issue Information
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#008354
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Confirmed
Issue Confirmations
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Yes (0)No (0)
Here are the infos:
Official:
If the party member exceed more than 12 cell the Devotion and so as Paladin's buff (Reflect Shield, Auto Guard, Endure) will automatically break/disable upon hit.
In the case of Defending Aura buff, upon first hit Defending Aura will take effect and then automatically be canceled.
Hercules:
If the party member already exceed more than 12 cell, upon hit (ex. Champion used Asura Strike) the Devotion and so as Paladin's Reflect Shield still takes effect.
Casting Range:
Official:
Devotion cast range is 12 cell, if party member is in the 13th cell, you can still cast Devotion but "skill has failed" will be shown.
Im not quite sure about the cell counting. Kindly refer to this screenshot for further understanding. Thank you!
Official:
If the party member exceed more than 12 cell the Devotion and so as Paladin's buff (Reflect Shield, Auto Guard, Endure) will automatically break/disable upon hit.
In the case of Defending Aura buff, upon first hit Defending Aura will take effect and then automatically be canceled.
Hercules:
If the party member already exceed more than 12 cell, upon hit (ex. Champion used Asura Strike) the Devotion and so as Paladin's Reflect Shield still takes effect.
Casting Range:
Official:
Devotion cast range is 12 cell, if party member is in the 13th cell, you can still cast Devotion but "skill has failed" will be shown.
Im not quite sure about the cell counting. Kindly refer to this screenshot for further understanding. Thank you!
The missing part on latest Revision are:
~ Endure (If the party member exceed more than 12 cell the Devotion and so as Paladin's buff (Reflect Shield, Auto Guard, Endure) will automatically break/disable upon hit.)
~ Casting Range
~ Endure (If the party member exceed more than 12 cell the Devotion and so as Paladin's buff (Reflect Shield, Auto Guard, Endure) will automatically break/disable upon hit.)
~ Casting Range
Yes sir, but the only problem now is :
1. The Endure is still there even the party member is out of range of Paladin
2. Casting Range
1. The Endure is still there even the party member is out of range of Paladin
2. Casting Range
Yes sir, but the only problem now is :
1. The Endure is still there even the party member is out of range of Paladin
2. Casting Range
I've got a fix for the first one (one I didn't like so I didn't PR'd it).
About the second, IIRC the default range in Hercules for Devotion is exactly 11 cells, that said, we'll have to add 1 extra cell to it in the DB files and then make it fail if the user is in the last cell. Kind of problematic to replicate official behavior, no?
Was about to make a new one, but since its highly related and the videos showcase it perfectly I'd like to add paladin does not get hit animation on hercules.
Confirmed.Was about to make a new one, but since its highly related and the videos showcase it perfectly I'd like to add paladin does not get hit animation on hercules.
Thanks
btw what more is missing? only the flinch effect?
The devotion range and Flinch effect sirbtw what more is missing? only the flinch effect?
There also seems to be some skill animation on the paladin right before the flinch when getting devoted damage. So I guess clif->skill_damage should be used instead of clif->damage for devoted damage.