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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #008411

  • 0 - None Assigned

  • Working as Intended

Issue Confirmations

  • Yes (0)No (0)
Photo

EDP's interaction

Posted by lollerskates on 20 October 2014 - 05:01 PM

Not sure if intended or not but, upon de-equipping your weapon EDP's effect cancels and the buff goes away
This makes it impractical to weapon switch to shield while maintaining EDP's buff

Is this intended? If so how would you be able to change it so it doesn't cancel?

If you unequip any weapon then weapon endows get removed, this is official.
I'm not sure if EDP is a special case, though.

Yea unequipping / changing equipment removes verts / endows. That much is official
But EDP use to be different and ignore that as well as lasting through weapon swapping / being weaponless [Or atleast on eAthena / pre-renewal]

Since I'm new / kinda diving into Hercules here, I'm just reporting / curious if this is the intended behaviour EDP is suppose to have now

Edited by lollerskates, 20 October 2014 - 06:54 PM.


changed status to: Working as Intended

On official edp is removed when you switch weapon