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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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*warpparty does not warp party to specific coordinates when at the current map

Posted by Zirius on 22 October 2014 - 12:58 PM

Not sure if working as intended.

If a party is already at the current map, and you specified *warpparty to warp at specific coordinates the party will not get warped.

I don't see how this could happen, does your map have the nowarp mapflag set?

changed status to: Needs More Info

I don't see how this could happen, does your map have the nowarp mapflag set?

no, but will should
mapflag noteleport

also block *warpparty?

Edited by Zirius, 22 October 2014 - 01:44 PM.


I cannot reproduce. Works fine as intended for me. Perhaps your using "Leader" as the mapname? If so then yes, players will not warp to specified coordinates. Instead they will be warped to the Leader of the party.

I am using this command:
		warpparty "pvp_n_2-5",65,99,.@party_id1;
		warpparty "pvp_n_2-5",134,99,.@party_id2;

with mapflag:
pvp_n_2-5	mapflag	gvg	on
pvp_n_2-5	mapflag	noreturn
pvp_n_2-5	mapflag	partylock
pvp_n_2-5	mapflag	guildlock
pvp_n_2-5	mapflag	nopenalty
pvp_n_2-5	mapflag	nomemo
pvp_n_2-5	mapflag	nosave
pvp_n_2-5	mapflag	noteleport



I am still unable to reproduce. Test Script:
prontera,150,180,4	script	Test Warper	936,{
.@party_id1 = getcharid(1);
warpparty "pvp_n_2-5",65,99,.@party_id1;
end;
}

pvp_n_2-5	mapflag	gvg	on
pvp_n_2-5	mapflag	noreturn
pvp_n_2-5	mapflag	partylock
pvp_n_2-5	mapflag	guildlock
pvp_n_2-5	mapflag	nopenalty
pvp_n_2-5	mapflag	nomemo
pvp_n_2-5	mapflag	nosave
pvp_n_2-5	mapflag	noteleport

Both players warp to the exact location. Also, even when I enable the mapflag: nowarpto  or  nowarp  they both, still warp to the specified coordinates.

I am using this command:

warpparty "pvp_n_2-5",65,99,.@party_id1;		warpparty "pvp_n_2-5",134,99,.@party_id2;
with mapflag:
pvp_n_2-5	mapflag	gvg	onpvp_n_2-5	mapflag	noreturnpvp_n_2-5	mapflag	partylockpvp_n_2-5	mapflag	guildlockpvp_n_2-5	mapflag	nopenaltypvp_n_2-5	mapflag	nomemopvp_n_2-5	mapflag	nosavepvp_n_2-5	mapflag	noteleport

maybe using old version  or .@party_id1 not set properly?
(.@ variables are scope variables, they get destroyed as script is ended)