Issue Information
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#008458
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0 - None Assigned
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Fixed
Issue Confirmations
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Yes (0)No (1)
Running SGs bump to hidden GMs as if they are not invisible.
Is there a way to prevent GM hide from hindering Star Gladiator's Running? If yes, how? Thanks.
I'm not sure if this should go here but I'll still post it here anyway. I've created a topic regarding this in the General Server Support Section and jaBote said it's more of a bug and so it should be posted here. Link to the original post here: SG's Running and GM Hide
Well the running code is in unit.c "unit_run".
Relevant line is here:
Not sure how it officially works, though.
Relevant line is here:
//if sprinting and there's a PC/Mob/NPC, block the path [Kevin] if( map->count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC, 0) ) break;I guess that means that in map_count_oncell you will want to ignore GM_HIDE objects.
Not sure how it officially works, though.
Regardless of how it officially works, we should never ever leak the presence of a hidden GM in my opinion. If officials do leak it, we shall consider it an AEGIS bug.
changed status to: Confirmed
Hello, Hello!
Any update?
Any update?
changed status to: Fixed
Fixed @ ea34b8031646a351e8ddbbb829fb99684df5e6e5