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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #008458

  • 0 - None Assigned

  • Fixed

Issue Confirmations

  • Yes (0)No (1)
Photo

SG's Running and GM Hide

Posted by gelz on 06 December 2014 - 04:01 AM


Running SGs bump to hidden GMs as if they are not invisible.

Is there a way to prevent GM hide from hindering Star Gladiator's Running? If yes, how? Thanks.


I'm not sure if this should go here but I'll still post it here anyway. I've created a topic regarding this in the General Server Support Section and jaBote said it's more of a bug and so it should be posted here. Link to the original post here: SG's Running and GM Hide

Well the running code is in unit.c "unit_run".

Relevant line is here:
//if sprinting and there's a PC/Mob/NPC, block the path [Kevin]
if( map->count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC, 0) )
	break;
I guess that means that in map_count_oncell you will want to ignore GM_HIDE objects.

Not sure how it officially works, though.

Regardless of how it officially works, we should never ever leak the presence of a hidden GM in my opinion. If officials do leak it, we shall consider it an AEGIS bug.

changed status to: Confirmed

Hello, Hello!

Any update?

changed status to: Fixed

Fixed @ ea34b8031646a351e8ddbbb829fb99684df5e6e5
:meow: