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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #008499

  • 0 - None Assigned

  • Fixed

Issue Confirmations

  • Yes (1)No (0)
Photo

Incorrect Loc value for costume mid headgear

Posted by Emistry on 19 January 2015 - 05:10 AM


{
	Id: 19732
	AegisName: "C_Goblin_Leader_Mask"
	Name: "Costume Goblin Leader Mask"
	Type: 5
	Buy: 1000
	Loc: 1024
	View: 174
},
{
	Id: 19734
	AegisName: "C_Binoculars"
	Name: "Costume Binoculars"
	Type: 5
	Buy: 1000
	Loc: 1024
	View: 83
},
{
	Id: 19735
	AegisName: "C_Fin_Helm"
	Name: "Costume Fin Helm"
	Type: 5
	Buy: 2048
	Loc: 1024
	View: 100
},
{
	Id: 19736
	AegisName: "C_Gas_Mask"
	Name: "Costume Gas Mask"
	Type: 5
	Buy: 1000
	Loc: 1024
	View: 91
},

I believe the "Loc" should be 2048  which is the Costume Mid Headgear.

should be 6144 if that costume for Mid & Low part. ex. Costume: Gas Mask

19605:
Spoiler

- Wrong aegisname and name, should be Costume Gangster Scarf
- Wrong location, should be lower
- buy 0
- slots 0
- refine false

19603:
Spoiler

- Name should be costume invisible glasses
- location middle
- view id 0

Edited by zackdreaver, 03 February 2015 - 06:54 PM.


Btw,
some weapon has unique viewID, like violet fear
Spoiler


viewID 3 is for normal two-handed sword.
Weapons with unique viewID from weapontable.lub is:
Spoiler


i know, we can edit in iteminfo.lua, but if can edit in server side too, why not?
(i will update the list later)

Server side can have any values of weapon (from what I tested, it's only clientside which shows sprite of weapon, also changing view id would cause to change many things on source (as we did previously and reverted due to high damages from some weapons)

changed status to: Fixed