Issue Information
-
#008499
-
0 - None Assigned
-
Fixed
Issue Confirmations
-
Yes (1)No (0)
{ Id: 19732 AegisName: "C_Goblin_Leader_Mask" Name: "Costume Goblin Leader Mask" Type: 5 Buy: 1000 Loc: 1024 View: 174 }, { Id: 19734 AegisName: "C_Binoculars" Name: "Costume Binoculars" Type: 5 Buy: 1000 Loc: 1024 View: 83 }, { Id: 19735 AegisName: "C_Fin_Helm" Name: "Costume Fin Helm" Type: 5 Buy: 2048 Loc: 1024 View: 100 }, { Id: 19736 AegisName: "C_Gas_Mask" Name: "Costume Gas Mask" Type: 5 Buy: 1000 Loc: 1024 View: 91 },
I believe the "Loc" should be 2048 which is the Costume Mid Headgear.
should be 6144 if that costume for Mid & Low part. ex. Costume: Gas Mask
19605:
- Wrong aegisname and name, should be Costume Gangster Scarf
- Wrong location, should be lower
- buy 0
- slots 0
- refine false
19603:
- Name should be costume invisible glasses
- location middle
- view id 0
Spoiler
- Wrong aegisname and name, should be Costume Gangster Scarf
- Wrong location, should be lower
- buy 0
- slots 0
- refine false
19603:
Spoiler
- Name should be costume invisible glasses
- location middle
- view id 0
Edited by zackdreaver, 03 February 2015 - 06:54 PM.
Btw,
some weapon has unique viewID, like violet fear
viewID 3 is for normal two-handed sword.
Weapons with unique viewID from weapontable.lub is:
i know, we can edit in iteminfo.lua, but if can edit in server side too, why not?
(i will update the list later)
some weapon has unique viewID, like violet fear
Spoiler
viewID 3 is for normal two-handed sword.
Weapons with unique viewID from weapontable.lub is:
Spoiler
i know, we can edit in iteminfo.lua, but if can edit in server side too, why not?
(i will update the list later)
Server side can have any values of weapon (from what I tested, it's only clientside which shows sprite of weapon, also changing view id would cause to change many things on source (as we did previously and reverted due to high damages from some weapons)
changed status to: Fixed