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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Issue Information

  • #008524

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OnPCDieEvent not triggering?

Posted by DeathProxy on 04 February 2015 - 08:37 AM

I'm not sure if this is intended behavior or a bug, but I feel like it's more a bug so I'm reporting it. If someone dies via @nuke or say using a poison bottle, it does NOT trigger onpcdieevent. There may be more cases of this, but these are the two I've found so far. Shouldn't it trigger ANY time a PC dies?

There are no conditions for the event to be triggered -- if you die it IS triggered. It may be that you have multiple onpcdieevents (ideally you should have only one) to a point they overlap and cancel each other.