Issue Information
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#008625
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0 - None Assigned
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Fixed
Issue Confirmations
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Yes (0)No (0)
1
Tae Goo Lyeon's [1181] effect when refine level +9
Posted by zackdreaver on 13 April 2015 - 04:52 AM
Based in IRO and KRO's description :
http://www.divine-pr...abase/item/1181
If upgrade level is +9,
Reduces SP cost of skills by 20% and reduces skill delay by 20%.
so :
bonus bVariableCastrate,-20;
should be :
bonus bUseSPrate,-20;
http://www.divine-pr...abase/item/1181
If upgrade level is +9,
Reduces SP cost of skills by 20% and reduces skill delay by 20%.
so :
bonus bVariableCastrate,-20;
should be :
bonus bUseSPrate,-20;
changed status to: Confirmed
Confirmed..
item Tae_Goo_Lyeon event OnStartEquip: AddExtParam User VAR_PLUSAVOIDSUCCESSVALUE 100 var temp = get[VAR_JOBLEVEL] if (temp == 70) | ((temp==50) & (get[VAR_JOB] == RUNE_KNIGHT)) | ((temp==50) & (get[VAR_JOB] == RUNE_KNIGHT_H)) SetAutoWeapon Tae_Goo_Lyeon 10 10 endif if GetRefineLevel [LOCATION_RARM] > 8 SubSPconsumption 20 SubSpellDelay 20 endif return
and missing condition for Rune Knight
If player is Job Level 70 (If player is a Rune Knight job level needs to be 50) has a chance of receiving ATK +50 for 10 seconds when physically attacked.
Is this script right?
will add them in PR later.
Spoiler
will add them in PR later.
changed status to: Fixed