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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #008625

  • 0 - None Assigned

  • Fixed

Issue Confirmations

  • Yes (0)No (0)
Photo

Tae Goo Lyeon's [1181] effect when refine level +9

Posted by zackdreaver on 13 April 2015 - 04:52 AM

Based in IRO and KRO's description :
http://www.divine-pr...abase/item/1181

If upgrade level is +9,
Reduces SP cost of skills by 20% and reduces skill delay by 20%.

so :
bonus bVariableCastrate,-20;

should be :
bonus bUseSPrate,-20;

changed status to: Confirmed

Confirmed..
item Tae_Goo_Lyeon			
	event OnStartEquip:		
		AddExtParam User VAR_PLUSAVOIDSUCCESSVALUE 100	
		var temp = get[VAR_JOBLEVEL]	
		if (temp == 70)	| ((temp==50) & (get[VAR_JOB] == RUNE_KNIGHT)) | ((temp==50) & (get[VAR_JOB] == RUNE_KNIGHT_H))
			SetAutoWeapon Tae_Goo_Lyeon 10 10
		endif	
		if GetRefineLevel [LOCATION_RARM] > 8	
			SubSPconsumption 20
			SubSpellDelay 20
		endif
	return


and missing condition for Rune Knight
If player is Job Level 70 (If player is a Rune Knight job level needs to be 50) has a chance of receiving ATK +50 for 10 seconds when physically attacked.


Is this script right?
Spoiler

will add them in PR later.

changed status to: Fixed