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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #008650

  • 0 - None Assigned

  • Fixed

Issue Confirmations

  • Yes (0)No (0)
Photo

Minstrel Poem of Netherworld or Despair Song Skillleffect

Posted by xathenx on 24 April 2015 - 04:43 PM

I think the skilleffect of this skill is wrong. Because in Official server if you got trap by this skill the notes will disappear and change to something like electric like this video.

After you step on the despair song notes it will become like this
Posted Image
and the notes will disappeared so despair song can trap 1 enemy only not all in 1 note

Edited by xathenx, 02 May 2015 - 09:30 AM.


Notes
  • The NPC who sells Throat Lozenge is located at Comodo (196,162), right above the Kafra maid.
  • Unlike what the description says, it only immobilizes one enemy at a time.
  • Immobilizes hidden targets.
  • Immobilization duration: (6 + 2 * Skill Level) - {(Target’s Base Level / 50) + (Target’s Job Level / 10)} seconds.
  • Ground trap duration: (7 + 2 * Skill Level) seconds.
  • Will affect allies (but not party members) and enemies in WoE.
  • Cannot be used in town.
  • Can be removed with Status Recovery and Lion Howling.
  • Cannot be placed beneath a target.


changed status to: Confirmed

That animation is something ive never noticed before, but could be important for telling players who is affected by the trap. I don't know why its a debate on if it can affect more then one player or a single player. Anyone stepping in a 3x3 area of the trap sets it off and then the trap vanishes. Its splash area is 3x3 I believe.

Uuh, does this mean it just casts NPC_STOP?

That animation is something ive never noticed before, but could be important for telling players who is affected by the trap. I don't know why its a debate on if it can affect more then one player or a single player. Anyone stepping in a 3x3 area of the trap sets it off and then the trap vanishes. Its splash area is 3x3 I believe.

Im using Maestro in official server before the pRO close.
This skill can affect all except the user and mvps
This skill can trap 1 enemy per note and the note will disappeared when someone step on it and it will become like the skill of Evil snake lord Posted Image Stop [Lv 1]

Edited by xathenx, 03 May 2015 - 07:49 AM.


Uuh, does this mean it just casts NPC_STOP?

nope its uses EFST_NETHERWORLD

:meow:

changed status to: Fixed

Fixed @85b47e326ad041744606c3e71a8ca67b4b34c313
:meow:

Fixed @85b47e326ad041744606c3e71a8ca67b4b34c313
:meow:


Thank you <3

Fixed @85b47e326ad041744606c3e71a8ca67b4b34c313
:meow:


Did you try it already? Because when I implement the fixed still got the bug



Fixed @85b47e326ad041744606c3e71a8ca67b4b34c313
:meow:

Did you try it already? Because when I implement the fixed still got the bug

make sure you compile and properly patch your files..:D
Posted Image
:meow:

Yeah it's working fine for me, finally this skill is using the proper status instead of a workarounds like SC_STOP and NPC_STOP.





Fixed @85b47e326ad041744606c3e71a8ca67b4b34c313
:meow:

Did you try it already? Because when I implement the fixed still got the bug

make sure you compile and properly patch your files.. :D
Posted Image
:meow:


I did, I add and delete all diff. but still I I got the same skill bug.





Fixed @85b47e326ad041744606c3e71a8ca67b4b34c313
:meow:

Did you try it already? Because when I implement the fixed still got the bug

make sure you compile and properly patch your files.. :D
Posted Image
:meow:


I did, I add and delete all diff. but still I I got the same skill bug.