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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Issue Information

  • #008652

  • 0 - None Assigned

  • Fixed

Issue Confirmations

  • Yes (0)No (0)
Photo

SP (again)

Posted by Slicer on 25 April 2015 - 06:57 PM

Hello, a few days I had reported the problem of the amount of SP classes in the new emulator, has been fixed, but now testing found that not all classes are fact with the normal amount of SP ... you see in the image:

Spoiler


As you can see at level 99 SP Archbishop class is normal, but when it arrives at level 175 ... the thing complicated.

Spoiler



Previous Issue: http://herc.ws/board.../issue-8638-sp/

changed status to: Unable To Reproduce

sorry can't reproduce...

Posted Image

:meow:

This is very strange, I just download the hercules on github and is still the same problem ... this time did not even add scripts or custom items, just added some maps ... see the rebellion class is also having the same problem .


Posted Image

@Slicer,
Using renewal or pre-renewal?

Renewal, but some functions'm running as PRE-RE, i disabled the following options:

//#define RENEWAL_CAST
//#define RENEWAL_DROP
//#define RENEWAL_EXP
//#define RENEWAL_LVDMG
//#define RENEWAL_EDP
//#define RENEWAL_ASPD


But let enabled the basic renewal.

Why not just expand the HP/SP table to support up to level 175?

I thought the emulator stand level 175 by default ... by the way, this is an irrelevant as much as the other classes are working perfectly, the only ones with this problem are the two I mentioned above.

I thought the emulator stand level 175 by default ... by the way, this is an irrelevant as much as the other classes are working perfectly, the only ones with this problem are the two I mentioned above.

yes it does but you are using pre job_db.conf..that is why you are having so high value..in which it doesn't support 175 hp tables..why  not copy the hp/sp table from re and use it in pre job_db.conf

:meow:

The re job_db.conf only goes to level 160 either:
https://github.com/H.../re/job_db.conf

And SP often only goes to level 150 while HP goes to 160. I think that's why the SP gets messed up?

Edited by Playtester, 30 April 2015 - 06:06 AM.




I thought the emulator stand level 175 by default ... by the way, this is an irrelevant as much as the other classes are working perfectly, the only ones with this problem are the two I mentioned above.

yes it does but you are using pre job_db.conf..that is why you are having so high value..in which it doesn't support 175 hp tables..why not copy the hp/sp table from re and use it in pre job_db.conf

:meow:


Thank you man ... I apologize for the inconvenience, now I understood how is working the tables.

changed status to: Fixed

Thank you man ... I apologize for the inconvenience, now I understood how is working the tables.

Finally I found the root of all evil...:D

Fixed @ ce734bfcd5eb153ea93874b4b94effb5eee91e46
:meow: