Issue Information
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#008662
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0 - None Assigned
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New
Issue Confirmations
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Yes (1)No (0)
If the partner B is walking past the activating character A the current walk command will not be interrupted. This means that it is possible for the partner B to not be next to the activating partner A when the ensemble is activated (without using longing for freedom). It's also possible for the partner B to walk outside song range and make the ensemble stop. I fixed it by calling unit->stop_walking(...,1) at an appropriate point but there might be a better, more insightful solution.
2014-02-05 if this has anything to do with client / packet. (Maybe this was done clientsdie before? I doubt it though.)
2014-02-05 if this has anything to do with client / packet. (Maybe this was done clientsdie before? I doubt it though.)