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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #008662

  • 0 - None Assigned

  • New

Issue Confirmations

  • Yes (1)No (0)
Photo

Ensemble skills don't stop walking partner.

Posted by Valo on 04 May 2015 - 12:43 PM

If the partner B is walking past the activating character A the current walk command will not be interrupted. This means that it is possible for the partner B to not be next to the activating partner A when the ensemble is activated (without using longing for freedom). It's also possible for the partner B to walk outside song range and make the ensemble stop. I fixed it by calling unit->stop_walking(...,1) at an appropriate point but there might be a better, more insightful solution.

2014-02-05 if this has anything to do with client / packet. (Maybe this was done clientsdie before? I doubt it though.)

Yes. I've seen this occured with auto-following my duet.


Sometimes when I can an ensemble during mid-walk, the person casting will stop in the cell where I activated the skill while auto-follower would continue to move to the original cell I clicked for the walk.