Jump to content

  •  

Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #008682

  • 0 - None Assigned

  • Fixed

Issue Confirmations

  • Yes (0)No (0)
Photo

Bakuretsu Kunai

Posted by Anisotropic Defixation on 16 May 2015 - 05:01 PM

There's a couple of issues with this skill:

1. It will hit twice sometimes, setting the interval number in skill_unit_db to someting ridiculously high like 100k helps with this but it still happens sometimes.

2. If you set the interval to -1, the double hit bug stops but now the skill will crash map server when used on moving targets.

Fixed @ 027f124cbb96bb99d00bc31ad51345024edadf66
:meow:

With this, bakuretsu kunai and other skills like huuma ranka and raigekisai only hit once a random (?) target within the area, no more aoe effect.

changed status to: Fixed

thanks..now totally fixed @ aaa82f2f8fb70858048d1e199b40bbb797b9604d
:meow:

Hmm, looks like there's a small visual issue with some skills, like magnum break for example, the animation will trigger on every target hit, the same goes for skills that use the default white "impact" animation. This can be pretty extreme when many targets are involved.