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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #008716

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Photo

Mechanic Arms Cannon insane casting animation

Posted by Paoly28 on 02 June 2015 - 03:04 PM

Mecha Arms cannon is supposed to be based around your cast animation tested this on a 193 aspd character with 100% cast reduction and my character gets stuck and can't spam it fast ( around 1 cast / sec ) but even more terrible when used on a female Mechanic ( around 1 cast / 3 seconds )
during the animation i can't move nor can my animation be cancelled by getting flinched.


Here's a full test on Arms cannon with 193 aspd and full cast delay reduction.




vid is from tRO server