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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #000987

  • 2 - Fair

  • Fixed

Issue Confirmations

  • Yes (0)No (0)
Photo

@duel Little Issue

Posted by Hercules Bot on 17 February 2008 - 02:16 AM

Originally posted by FleckoGold
http://www.eathena.w...ker&showbug=987

In @duel mode if player has /noctrl enabled, he can continue beating even when challenger turn @duel off.

Is it able to fix?

This post has been edited by MrIx: Feb 17 2008, 03:00 AM

Originally posted by Ind
this is extended to several other cases, being unit_attack_timer doesn't check for for battle_check_target at all (only unit_attack does; but continuous attacks are triggered from within attack_timer) Fixed in [rev=15396]