Issue information

Issue ID
#1709
Status
Needs more Info
Severity
None
Started
Hercules Elf Bot
Jun 18, 2008 20:14
Last Post
Mysterious
Jan 27, 2013 17:12
Confirmation
Yes (2)
No (0)

Hercules Elf Bot - Jun 18, 2008 20:14

Originally posted by [b]Motivus[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=1709

Arrow Shower should knock traps in the direction opposite of where it is cast.

Example:

TRAP AS

knocks it left


AS TRAP

knocks it right

AS
----Trap

knocks it down and right

the player's position should have no impact, currently it gets knocked in all kinds of crazy directions, AS should also only knock a trap back once per cast unless it is blast mine. Currently claymores get knocked around multiple times in a single AS if you hit them diagonally.

This post has been edited by Motivus: Jun 18 2008, 05:05 PM

Hercules Elf Bot - Dec 20, 2011 13:23

Originally posted by [b]Ind[/b]
I have absolutely no idea what you mean with "TRAP AS (...?) knocks it left" etc, need clarification. thanks

Hercules Elf Bot - Apr 23, 2012 22:41

Originally posted by [b]MarkZD[/b]
Samples are about direction where TRAP and AS are.

TRAP AS = TRAP is here and AS is beeing casted from trap's left, so trap is knoced back.

Traslating:
[color=#282828][font=helvetica, arial, sans-serif][size=3][b]1. Arrow Shower should knock traps in the opposite direction from where it is cast.[/b][/size][/font][/color]
[b]2. AS should knock trap only once by cast.[/b]
[b]3. Claymore trap is getting knocked a lot of times per AS cast, if it's hitted diagonally.[/b]

Hercules Elf Bot - Apr 25, 2012 8:33

Originally posted by [b]Angezerus[/b]
Confirmed. A little help :P :
X = where the skill is casted
O = trap's place
[size=6]→[/size]= The direction the trap should move

X O [size=6]→[/size]

[size=6]←[/size] O X

X
O
[size=6]↓[/size]

[size=6]↑[/size]
O
X

And this goes for diagonals as well. Just like how magnum break knocks players.

This post has been edited by Angezerus on Apr 25, 2012 8:36