Issue information

Issue ID
#2191
Status
New
Severity
None
Started
Hercules Elf Bot
Sep 7, 2008 3:50
Last Post
Hercules Elf Bot
Sep 7, 2008 3:50
Confirmation
N/A

Hercules Elf Bot - Sep 7, 2008 3:50

Originally posted by [b]Zairik[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=2191

I've applied these mob skills to two custom monsters, but they use mob_avail for their sprites.

2028,STONE_MUSHROOM@NPC_METAMORPHOSIS,idle,193,1,10,2000,5000,no,self,always,0,2014,,,,,
2014,ETERNAL_PLANT@NPC_METAMORPHOSIS,idle,193,1,10,2000,5000,no,self,always,0,2028,,,,,

They should transform into the alternative monster after a set time like Pupa, but unlike Pupa, the sprite shows up as Dark Priest (the sprite filler for unknown monster sprites).

(IMG:http://i35.tinypic.com/2zdyges.jpg)

Type @refresh and it shows the correct sprite, Shining Plant sprite, which is used for Eternal Plant.

The problem is NPC_METAMORPHOSIS doesn't work correctly together with mob_avail on custom monsters when the sprite first changes, even when they're using default sprites in mob_avail.