Originally posted by [b]Keoy[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=4650
There's an error on the skill BA_DISSONANCE, it should remove target's hide, but it isn't doing that.
CODE
// status.c @line 1187
-if( skill_get_ele(skill_num,1) == ELE_EARTH ) //TODO: Need Skill Lv here :/
+if( skill_get_ele(skill_num,1) == ELE_EARTH || skill_num == BA_DISSONANCE) //TODO: Need Skill Lv here :/
Also BD_ADAPTATION should be blocking all skills, but it isn't.
CODE
// status.c @line 1137
if (
(sc->data[SC_VOLCANO] && skill_num == WZ_ICEWALL) ||
(sc->data[SC_ROKISWEIL] && skill_num != BD_ADAPTATION) ||
(sc->data[SC_HERMODE] && skill_get_inf(skill_num) & INF_SUPPORT_SKILL) ||
- (sc->data[SC_NOCHAT] && sc->data[SC_NOCHAT]->val1&MANNER_NOSKILL)
+ (sc->data[SC_NOCHAT] && sc->data[SC_NOCHAT]->val1&MANNER_NOSKILL) ||
+ (sc->data[SC_ROKISWEIL] && skill_num != BD_ADAPTATION)
)
--
There's a glitch within TK_RUN, players can 'lock' this skill... Just watch the video and you'll see what I mean.
http://www.youtube.com/watch?v=6Bhrp04zIY0...player_embeddedCODE
// skill.c @line 5909
if (ud->state.running && ud->skillid == TK_JUMPKICK)
+ {
flag = 1;
+ ud->state.running = 0;
+ status_change_end(src, SC_RUN, -1);
+ }
Well, I guess that's all of them.
Regards.