Issue information

Issue ID
#4832
Status
Fixed
Severity
None
Started
Hercules Elf Bot
Mar 23, 2011 14:17
Last Post
Kenpachi
Apr 30, 2013 13:00
Confirmation
N/A

Hercules Elf Bot - Mar 23, 2011 14:17

Originally posted by [b]Feanorko[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=4832

During WoE in castle on aegis when a character clicked on a cell, it moves to this cell despite traps and will not stop until reaches it. The trap begins to act as soon as he walked up to.
On eathena character stops moving immediately after the first trap.

It makes defing castle VERY easily.

This post has been edited by Feanorko: Mar 23 2011, 07:17 AM

Hercules Elf Bot - Dec 26, 2011 13:17

Originally posted by [b]Ind[/b]
I'd like confirmation / source. thanks!

Hercules Elf Bot - Mar 25, 2012 17:14

Originally posted by [b]Gepard[/b]
I've tested it with Wildcard today, and it looks like the report is valid. If target is not a subject to knockback (tests conducted with boss-protocol monster) it does not "snap" into the trap, but moves to the last targetted cell and stops there. If there are multiple traps in the path, all of them are triggered.

I'll commit the fix soon.

This post has been edited by Gepard on Mar 25, 2012 17:23

Hercules Elf Bot - Mar 25, 2012 20:37

Originally posted by [b]MarkZD[/b]
Something like that should happen to Vacuum Extreme from Sorcerer too.

[quote]
- In WoE targets can move past a Vacuum and are only subject to it's effect if they come to a stop in Vacuum AoE.

- In WoE the skill duration begins when the target steps into the AoE. As the target continues to move to their destination cell the duration timer decreases. With a long or slow enough movement the duration may end before or as they reach their original destination, allowing them to continue moving.
[/quote]


I don't know if it's working to VE, but it could be checked too.
[url="http://irowiki.org/wiki/Extreme_Vacuum"]http://irowiki.org/wiki/Extreme_Vacuum[/url]

This post has been edited by MarkZD on Mar 25, 2012 20:44

Ind - Jan 28, 2013 19:39

Fixed in [url="https://github.com/HerculesWS/Hercules/commit/9f75e121fd20aaa20e337c8664ba9a57fe90fe21"]https://github.com/HerculesWS/Hercules/commit/9f75e121fd20aaa20e337c8664ba9a57fe90fe21[/url]

Michieru - Feb 5, 2013 23:43

If I understand well this should only work on woe but the problem is that is also work everywhere. In PVM and PVP it's do the effect but it shouldn't.

Tested on last revision -> 2eb3e450d53a450d2493fae0ede3632802de6dd6

Hope you will fix this quick =)

Ind - Feb 6, 2013 3:02

I need confirmation on that oo

Michieru - Feb 6, 2013 6:48

The guy who report only talk about woe but hercule put this effect every where

Ind - Feb 7, 2013 20:08

Ops. right, I misread. Thank you, will update it

Ind - Feb 8, 2013 0:39

Thank you again, fixed here [url="https://github.com/HerculesWS/Hercules/commit/4c9bfed8c21cb80a806fffc32c7ac629bdf73438"]https://github.com/HerculesWS/Hercules/commit/4c9bfed8c21cb80a806fffc32c7ac629bdf73438[/url]

Michieru - Feb 9, 2013 9:04

Always bug.
In gvg you can continue to move, it will never stop you. In official it will stop when you have finish to go where you click.

Michieru - Feb 20, 2013 14:30

bump not working as instead in woe...

malufett - Feb 20, 2013 14:54

ok working on it...

:meow:

malufett - Feb 20, 2013 19:04

Fixed @ [url="https://github.com/HerculesWS/Hercules/commit/43061c557710bdc8bda6f3701080348a7630e236"]https://github.com/HerculesWS/Hercules/commit/43061c557710bdc8bda6f3701080348a7630e236[/url]

:meow:

Michieru - Feb 21, 2013 8:40

Can't access to the fix...

malufett - Feb 21, 2013 11:56

aww.....github fail to upload my commit...but my github client says it committed...wait I re-do the commit...

:meow: