Hercules Elf Bot - Jan 14, 2012 23:57
Originally posted by [b]Variant[/b]
It's not a super serious bug, but because I've set REMODE to 0, the server reads the files from the \pre-re\ directory. This isn't an issue in itself, but the problem with this is, because certain dungeon scripts such as iz_dun (the 6th floor) and lhz_dun04 (Lighthalzen/Biolab's 4th floor) exist, this gives a lot of npc_parse_mob errors.
I tried to sidestep the issue by copying mob lines from the \re\ folder into my mob_db2, this led to the second issue which was that the \pre-re\ item_db.txt does not include a lot of items found in the \re\item_db.txt. This just leads to a bunch of warnings.
I am up-to-date as of 1/14/2012 3:57 PM PST (GMT -8:00), both item_db's and mob_db's are updated (have the green check).
This post has been edited by
Variant
on Jan 14, 2012 23:58
Hercules Elf Bot - Jan 15, 2012 5:17
Originally posted by [b]Ind[/b]
the loading of these dungeons should be added to scripts_renewal.conf so they're not loaded when #remode is 0 <= dev note.
Hercules Elf Bot - Jan 15, 2012 7:11
Originally posted by [b]Variant[/b]
So having those mobs and dungeons in REMODE and Pre-REMODE won't happen? (Items too?)
This post has been edited by
Variant
on Jan 15, 2012 7:14
Hercules Elf Bot - Jan 16, 2012 3:12
Originally posted by [b]Variant[/b]
item_buyingstore.txt also suffers from this problem.
Hercules Elf Bot - Jan 16, 2012 8:28
Originally posted by [b]Chilly[/b]
sorry about that, iz_dun05 and lhz_dun04 mobs should only spawn with remode on. i'll fix it once we figure out how we are gonna organize the npc folder for renewal and pre-renewal differences~
Hercules Elf Bot - Jan 21, 2012 7:15
Originally posted by [b]Variant[/b]
I've also noticed that the re item_db has cards that aren't in the pre-re item_db. Since they're cards, couldn't they just be added to both DBs? It's not difficult to just copy and paste them myself of course, but it's just a thought.
Hercules Elf Bot - Feb 6, 2012 6:16
Originally posted by [b]Variant[/b]
Should also mention, skills for mechanic FAWs are in the pre-re/ mob_skill_db.txt, which causes errors (not major ones, but still).
Hercules Elf Bot - Jun 9, 2012 14:54
Originally posted by [b]Kenpachi[/b]
Was already fixed.
This post has been edited by
Kenpachi
on Jun 21, 2012 12:14