Hercules Elf Bot - Jan 27, 2012 22:54
Originally posted by [b]Migue[/b]
Warg Bite do not stop the mob.
You can fight Rayding de Wolf.
Also without Warg Bite Animed Bolt does not work.
Animed Bolt has a low damage.
Please help me to solve the problems.
Regards,
[b]Migue[/b]
This post has been edited by
Migue
on Jan 27, 2012 22:57
Hercules Elf Bot - Feb 4, 2012 12:03
Originally posted by [b]Migue[/b]
Bump!!!
Hercules Elf Bot - Feb 8, 2012 4:30
Originally posted by [b]Xantara[/b]
I'm not really sure what you mean by "You can fight Rayding de Wolf." =x
Hercules Elf Bot - Feb 14, 2012 22:33
Originally posted by [b]Migue[/b]
That you can use Skill that not need to use on the Wolf
Hercules Elf Bot - Feb 15, 2012 2:19
Originally posted by [b]Fuyuko[/b]
[sup]I think he means that you can use skills that you normally shouldn't be able to while riding on a wolf. Like for example you can use aimed bolt while mounted on your warg. You should not be able to use any bow skills like aimed bolt or arrow storm. Only traps and warg skills should work. I can also confirm that warg bite doesn't immobilize the target as well. [/sup]
This post has been edited by
Fuyuko
on Feb 15, 2012 2:46
Hercules Elf Bot - Feb 16, 2012 20:06
Originally posted by [b]Migue[/b]
Yes,that is what i mean. Thanks for said it more clear.
Hercules Elf Bot - Mar 7, 2012 5:42
Originally posted by [b]Xantara[/b]
Fixed most in [rev=15663]
[spoiler]Fixed a few Ranger-related skills (bugreport:5272)
- Added check to not allow attacks when mounted on a Warg
- Added check to only allow a certain amount of skills when mounted on a Warg
- Updated Warg Bite's chance rate of immobilization and duration
- Updated Arrowstorm and Aimed Bolt's skill ratio damage
[/spoiler]
I believe the only thing left is the [b]immobilization of the mob[/b]. It seems to be working for players though. If any other dev wants to look into it (or any viewers wanting to create a patch), feel free to do so.
This post has been edited by
Xantara
on Mar 7, 2012 5:43
Hercules Elf Bot - Mar 7, 2012 20:08
Originally posted by [b]Lighta[/b]
Skillratio revision ain't correct according to gdocs/iro :
Aimed bolt :
Damage: ATK [{ 500 + (Skill Level x 50)} x (Caster’s Base Level/100)] %
now what do we have from the rev :
1) skillratio += 500 + 50 * skill_lv;
2) if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) / 100);
1) x = 100 + 500 + 50*skilllv (skillratio = 100 by defaut so wrong here)
2) x += x*blvl/100 (wrong again since you adding we have extra dammage)
total would do (600+50*skilllv)+(600+50*skilllv)*blvl/100 (wrong)
either you remove last addition wich then correct this :
2) x = x*blvl/100
or you maintain the (100-blvl) wich in this case is correct :
2) x += (100-x)*blvl/100
If you want an example with number, let assume part1 = 1000. and blvl=101
from gdocs that would do
d=1000*blvl/100
d=1010
from revision
d=1000+1000*blvl/100
d=2010
before :
d=1000+1000(100-blvl)/100
d=1000+1000*1/100
d=1010 (correct)
same go for Arrowstorm, so in short dammage revision is wrong.
x(101/100) == x+x*1/100 != x+x*101/100
Hercules Elf Bot - Mar 8, 2012 3:38
Originally posted by [b]Xantara[/b]
[color=#282828][font=helvetica, arial, sans-serif]Ah, thanks! I don't know what was on my mind when coding that lol xD;;[/font][/color]
[font="helvetica, arial, sans-serif"][color="#282828"]Should be fixed in [rev=15666][/color][/font]
Hercules Elf Bot - Jul 23, 2012 15:01
Originally posted by [b]malufett[/b]
Fixed @ [rev='16483']