Hercules Elf Bot - Mar 12, 2012 0:19
					
				
				
					Originally posted by [b]Vali[/b]
Hi,
in the next code the last close must be close2; to avoid the player get stuck if he goes back from the waiting room.
[CODE]
yuno_fild07,254,176,7 script Buddy#job_shu 483,{
if (job_shu < 4){
  mes "[Buddy]";
  mes "Haaap!!! Haaaap!!! Whoo!! Haahhp!!!";
  next;
  mes "[Buddy]";
  mes "I don't know why you're here but please don't stand behind me unless you want to die.";
  close;
}else if (job_shu == 4){
  mes "[Buddy]";
  mes "Haaap!!! Haaaap!!! Whoo!! Haahhp!!!";
  next;
  mes "[Buddy]";
  mes "I don't know why you're here but please don't stand behind me unless you want to die.";
  next;
  mes "["+strcharinfo(0)+"]";
  mes "'Bruno' sent me here.";
  next;
  mes "[Buddy]";
  mes "Ah! My colleague introduced me to you!";
  mes "Anyway, why are you here to see me?";
  next;
  mes "["+strcharinfo(0)+"]";
  mes "I asked Bruno about her strength, and she recommended me to you.";
  next;
  mes "[Buddy]";
  mes "That difficult girl... no, just kidding.";
  mes "You must be a special person for her to send you to me.";
  next;
  mes "[Buddy]";
  mes "Well, I can't answer your question because I'm in the process of self training, so I will take you to our master.";
  next;
  mes "[Buddy]";
  mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000";
  next;
  mes "[Buddy]";
  mes "This way...";
  set job_shu,5;
  changequest 11157,11158;
  close2;
  warp "sword_1-1",215,244;
  end;
}else if (job_shu == 100){
  mes "[Buddy]";
  mes "Ah, long time no see, "+strcharinfo(0)+".";
  mes "Are you here to meet my master?";
  next;
  switch(select("Yes:No")){
  case 1:
   mes "[Buddy]";
   mes "I'll take you right away.";
   close2;
   warp "sword_1-1",216,168;
   end;
  case 2:
   mes "[Buddy]";
   mes "Then, why are you here?";
   mes "You are not here to see me, aren't you?";
   close;
  }
}
mes "[Buddy]";
mes ""+strcharinfo(0)+"£¬Didn't you meet the master yet?";
next;
mes "[Buddy]";
mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000";
next;
mes "[Buddy]";
mes "This way...";
close;  //This must be a close2; <======================================================Look here
warp "sword_1-1",215,244;
end;
}
[/CODE]
Vali~
				
								
					
						This post has been edited by
						Vali
						on Mar 12, 2012 0:20					
									 
							 
									
				
					
						Hercules Elf Bot - Mar 12, 2012 13:55
					
				
				
					Originally posted by [b]Vali[/b]
Also in tis job change quest there are some monsters spawning and also teleports you to the map sword2-1 that does not exist, the map must be sword_2-1.
Vali~
				
							 
									
				
					
						Hercules Elf Bot - Mar 12, 2012 14:04
					
				
				
					Originally posted by [b]Kenpachi[/b]
Confirmed, too.
				
							 
									
				
					
						Hercules Elf Bot - Mar 12, 2012 14:16
					
				
				
					Originally posted by [b]Vali[/b]
File fixed and tested.
Vai~
				
							 
									
				
					
						Hercules Elf Bot - Mar 12, 2012 19:52
					
				
				
					Originally posted by [b]Kenpachi[/b]
Fixed in [rev=15679].
				
							 
									
				
					
						xathenx - Apr 14, 2015 23:57
					
				
				
					I have the same problem now