Hercules Elf Bot - Apr 1, 2012 9:25
Originally posted by [b]QQfoolsorellina[/b]
The instances Baphomet [b]can't be attacked[/b] event puted the magical power in the seal.
I notice in [url="http://rathena.svn.sourceforge.net/svnroot/rathena/trunk/npc/instances/SealedShrine.txt"]SealedShrine.txt[/url] using areamobuseskill script command to turn off the Baphomet
invincible state. And then i try to imitate using areamobuseskill script command to summon
monster for testing..
[code]
prontera,150,168,4 script summonnpc 719,{
monster "prontera",153,166,"--ja--",1023,1;
Close;
}
prontera,153,168,4 script INVINCIBLEnpc 719,{
areamobuseskill "prontera",153,166,55,1023,685,1,0,0,26,0;
Close;
}
prontera,156,168,4 script INVINCIBLEOFFnpc 719,{
areamobuseskill "prontera",153,166,55,1023,686,1,0,0,26,0;
Close;
}
[/code]
When the summoned Orc Warrior become INVINCIBLE everything work [color=grey]as intended[/color] ,but it cant return to non-INVINCIBLE state. Is there anything wrong in skill NPC_INVINCIBLEOFF ?
This post has been edited by
QQfoolsorellina
on Apr 12, 2012 10:49
Hercules Elf Bot - Apr 5, 2012 9:15
Originally posted by [b]Arkania[/b]
I confirm this bug. Since two months, this bug is present...
This post has been edited by
Arkania
on Apr 5, 2012 9:16
Hercules Elf Bot - Apr 8, 2012 12:19
Originally posted by [b]JayPee[/b]
As I tested it and using also the sample above.
It seems that
[code]
685,0,0,4,0,0x1,0,1,1,no,0,0x2,0,none,0, NPC_INVINCIBLE,Invincible
686,0,0,4,0,0x1,0,1,1,no,0,0x2,0,none,0, NPC_INVINCIBLEOFF,Invincible off
[/code]
are both not working.
I use
[code]
353,0,0,0,0,0x1,0,1,0,no,0,0x2,0,none,0, NPC_INVISIBLE,Invisible
[/code]
to make monster invisible.
I think this is Skill related Issue?
This post has been edited by
JayPee
on Apr 8, 2012 12:21
Hercules Elf Bot - Apr 11, 2012 4:00
Originally posted by [b]Ind[/b]
eh? how come? i can't try to reproduce this. but i'm mostly sure its a script thing o__O invincible skills only toggle mobs invisibility status i don't see why they wouldn't work.
Hercules Elf Bot - Apr 12, 2012 3:41
Originally posted by [b]QQfoolsorellina[/b]
Is there any solution about this issue?
Hercules Elf Bot - Aug 6, 2012 8:42
Originally posted by [b]canditw[/b]
its been 3 months any solutions?
Hercules Elf Bot - Aug 17, 2012 1:45
Originally posted by [b]Cookie[/b]
Issue was where it wouldn't end the SC data thus causing it to act flakey. I've tested and confirmed the fix in the latest revision [rev=16647] functions properly.
Hercules Elf Bot - Aug 17, 2012 2:49
Originally posted by [b]malufett[/b]
@Cookie
I suggest to put the SC end in status.c under
[CODE]//Before overlapping fail, one must check for status cured.
switch (type) {[/CODE]
just to not break skill.c format and I think it is the better place for it IMO..
Hercules Elf Bot - Aug 17, 2012 17:45
Originally posted by [b]Cookie[/b]
Agreed. Fixed in the latest revision [rev=16654]
Hercules Elf Bot - Aug 22, 2012 2:05
Originally posted by [b]Cookie[/b]
Added another fix as GDB wasn't allowing Eske and Spell Breaker while in INVINCIBLE state. Also, it wasn't target-able and iRO standard allows taking 1HP for melee attacks (handled in battle.c). Fixed in the latest revision [rev=16675].
[b]Special thanks to Ind for his help as well.[/b]
This post has been edited by
Cookie
on Aug 22, 2012 2:07