Issue information

Issue ID
#5603
Status
Fixed
Severity
Fair
Started
Hercules Elf Bot
Apr 21, 2012 20:14
Last Post
Hercules Elf Bot
May 28, 2012 19:24
Confirmation
Yes (2)
No (0)

Hercules Elf Bot - Apr 21, 2012 20:14

Originally posted by [b]Igniz[/b]
This skill have a lot of missing items:

produce_db.txt
[CODE]
//----- Change Material ---- ItemLV=26 --------- [Igniz]
//-- Phracon [8] <-- GN_CHANGEMATERIAL Lv1, 40 Spawn, 40 Glass Bead
1010,26,2494,1,908,40,746,40
//-- Detrmindexta [5] <-- GN_CHANGEMATERIAL Lv1, 40 Chrysalis, 10 Clam Flesh
971,26,2494,1,915,40,966,10
//-- Detonator [7] <-- GN_CHANGEMATERIAL Lv1, 45 Manacles, 25 Feather of Birds
1051,26,2494,1,1098,45,916,25
//-- Maneater Roots [4] <-- GN_CHANGEMATERIAL Lv1, 25 Talon, 20 Zenorc's Fang
1033,26,2494,1,917,25,1044,20
//-- Mixture [4] <-- GN_CHANGEMATERIAL Lv1, 15 Venom Canine, 30 Powder of Butterfly
974,26,2494,1,937,15,924,30
//-- Grit [8] <-- GN_CHANGEMATERIAL Lv1, 35 Crystal Mirror, 50 Mantis Scythe
1056,26,2494,1,747,35,1031,50
//-- Witch Starsand [2] <-- GN_CHANGEMATERIAL Lv1, 10 Insect Feeler, 15 Chung Jah
1061,26,2494,1,928,10,735,15
//-- Hinalle [4] <-- GN_CHANGEMATERIAL Lv1, 45 Bouquet, 40 Mole Whiskers
703,26,2494,1,744,45,1017,40
//-- Coal [1] <-- GN_CHANGEMATERIAL Lv1, 1 Guard [0]
1003,26,2494,1,2101,1
//-- Steel [10] <-- GN_CHANGEMATERIAL Lv1, 1 Tsurugi [1]
999,26,2494,1,1119,1
//-- Soft Silk [2] <-- GN_CHANGEMATERIAL Lv1, 10 Fabric
7166,26,2494,1,1059,10
//-- Fabric [5] <-- GN_CHANGEMATERIAL Lv1, 2 Soft Silk
1059,26,2494,1,7166,2
//-- Cigarette [1] <-- GN_CHANGEMATERIAL Lv1, 1 Orcish Axe
2267,26,2494,1,1309,1
//-- Wind of Verdure [1] <-- GN_CHANGEMATERIAL Lv1, 100 Ice Cubic
992,26,2494,1,7066,100
//-- Heroic Emblem [5] <-- GN_CHANGEMATERIAL Lv1, 5 Tree Root, 45 Mole Claw
968,26,2494,1,902,5,1018,45
//-- Tiger's footskin [2] <-- GN_CHANGEMATERIAL Lv1, 5 Pointed Scale, 20 China
1030,26,2494,1,906,5,736,20
//-- Necklace of Oblivion [6] <-- GN_CHANGEMATERIAL Lv1, 25 Racoon Doll, 35 Moth Dust
1008,26,2494,1,754,25,1057,35
//-- Reins [8] <-- GN_CHANGEMATERIAL Lv1, 30 Chonchon Doll, 50 Puppet
1064,26,2494,1,742,30,740,50
//-- Hand of God [4] <-- GN_CHANGEMATERIAL Lv1, 10 Scorpion Tail, 30 Jack o' Pumpkin
1009,26,2494,1,904,10,1062,30
//-- Alcohol [9] <-- GN_CHANGEMATERIAL Lv1, 50 Orcish Voucher, 40 Skel-Bone
970,26,2494,1,931,50,932,40
//-- Soft Feather [1~3] <-- GN_CHANGEMATERIAL Lv1, 30 Feather, 30 Feather of Birds
7063,26,2494,1,949,30,916,30
//-- Counteragent [4] <-- GN_CHANGEMATERIAL Lv1, 15 Evil Horn, 30 Memento
973,26,2494,1,923,15,934,30
//-- Little Evil Horn [1] <-- GN_CHANGEMATERIAL Lv1, 5 Stone Heart, 10 Resin
1038,26,2494,1,953,5,907,10
//-- Scorpion Nipper [5] <-- GN_CHANGEMATERIAL Lv1, 40 Worm Peeling, 5 Yoyo Doll
1046,26,2494,1,955,40,753,5
//-- Cultish Masque [8] <-- GN_CHANGEMATERIAL Lv1, 45 Grasshopper's Leg, 35 Yoyo Tail
1045,26,2494,1,940,45,942,35
//-- Black Hair [4~6] <-- GN_CHANGEMATERIAL Lv1, 40 Pencil Case, 5 Tiger Skin
1020,26,2494,1,738,40,1029,5
//-- Lantern [3] <-- GN_CHANGEMATERIAL Lv1, 10 Solid Shell, 30 Maneater's Blossom
1041,26,2494,1,943,10,1032,30
//-- Acorn [4] <-- GN_CHANGEMATERIAL Lv1, 30 Cactus Needle, 10 Snail's Shell
1026,26,2494,1,952,30,946,10
//-- Horrendous Mouth [9] <-- GN_CHANGEMATERIAL Lv1, 45 Stem, 45 Dragon Scale
958,26,2494,1,905,45,1036,45
//-- Elder Pixie's Moustache [8~12] <-- GN_CHANGEMATERIAL Lv1, 35 Bee Sting, 45 Little Evil Wing
1040,26,2494,1,939,35,1039,45
//-- Frill [3] <-- GN_CHANGEMATERIAL Lv1, 20 Snake Scale, 15 Karvodailnirol
1012,26,2494,1,926,20,972,15
//-- Squid Ink [4] <-- GN_CHANGEMATERIAL Lv1, 20 Bear's Footskin, 25 Black Laddle
1024,26,2494,1,948,20,737,25
//-- Cobweb [8] <-- GN_CHANGEMATERIAL Lv1, 50 Fin, 35 Horrendous Hair
1025,26,2494,1,951,50,1048,35
//-- Trunk [2] <-- GN_CHANGEMATERIAL Lv1, 10 Rotten Bandage, 10 Single Cell
1019,26,2494,1,930,10,1052,10
//-- Tentacle [4~6] <-- GN_CHANGEMATERIAL Lv1, 40 Decayed Nail, 5 Mane
962,26,2494,1,957,40,1028,5
//-- Rainbow Shell [9~13] <-- GN_CHANGEMATERIAL Lv1, 50 Horn, 45 Zargon
1013,26,2494,1,947,50,912,45
//-- Moth Wings [5] <-- GN_CHANGEMATERIAL Lv1, 20 Frozen Rose, 30 Reptile Tongue
1058,26,2494,1,749,20,903,30
//-- Nipper [6~9] <-- GN_CHANGEMATERIAL Lv1, 25 Sticky Mucus, 45 Earthworm Peeling
960,26,2494,1,938,25,1055,45
//-- Turtle Shell [4] <-- GN_CHANGEMATERIAL Lv1, 5 Fluff, 40 Poring Doll
967,26,2494,1,914,5,741,40
//-- Orc Claw [6] <-- GN_CHANGEMATERIAL Lv1, 50 Raccoon Leaf, 10 Garlet
1043,26,2494,1,945,50,910,10
//-- Dragon Canine [8~12] <-- GN_CHANGEMATERIAL Lv1, 50 Osiris Doll, 35 Sticky Webfoot
1035,26,2494,1,751,50,918,35
//-- Skirt of Virgin [6] <-- GN_CHANGEMATERIAL Lv1, 30 Scale Shell, 35 Dead Medusa
1049,26,2494,1,936,30,1047,35
//-- Dragon Tail [6] <-- GN_CHANGEMATERIAL Lv1, 25 Tooth of Bat, 35 Fang
1037,26,2494,1,913,25,1063,35
//-- Dokebi Horn [4] <-- GN_CHANGEMATERIAL Lv1, 15 Shining Scale, 25 Ancient Lips
1021,26,2494,1,954,15,1053,25
//-- Nine Tails [2~3] <-- GN_CHANGEMATERIAL Lv1, 10 Animal Skin, 15 Rouge
1022,26,2494,1,919,10,739,15
//-- Blue Hair [15] <-- GN_CHANGEMATERIAL Lv1, 45 Jellopy, 20 Wedding Bouquet
1034,26,2494,1,909,45,745,20
//-- Ant Jaw [4~6] <-- GN_CHANGEMATERIAL Lv1, 20 Spore Doll, 20 Witherless Rose
1014,26,2494,1,743,20,748,20
//-- Crab Shell [8] <-- GN_CHANGEMATERIAL Lv1, 50 Baphomet doll, 30 Fish Tail
964,26,2494,1,750,50,1023,30
//-- Tendon [3] <-- GN_CHANGEMATERIAL Lv1, 25 Orc's Fang, 5 Feather
1050,26,2494,1,922,25,949,5
//-- Ancient Tooth [6~9] <-- GN_CHANGEMATERIAL Lv1, 35 Bill of Birds, 30 Fabric
1053,26,2494,1,925,35,1059,30
//-- Rat Tail [7~10] <-- GN_CHANGEMATERIAL Lv1, 35 Mushroom Spore, 40 Golden Hair
1016,26,2494,1,921,35,1060,40
//-- Crystal Blue [1~3] <-- GN_CHANGEMATERIAL Lv1, 100 Wolf Claw
991,26,2494,1,920,100
// Throwable HP Increase Potion (Small) [10] <-- GN_CHANGEMATERIAL Lv1, 10 'Throwing Bottle', 10 HP Potions (Small)
13275,26,2494,1,6297,10,12422,10
// Throwable HP Increase Potion (Medium) [10] <-- GN_CHANGEMATERIAL Lv1, 10 'Throwing Bottle', 10 HP Potions (Medium)
13276,26,2494,1,6297,10,12423,10
// Throwable HP Increase Potion (Large) [10] <-- GN_CHANGEMATERIAL Lv1, 10 'Throwing Bottle', 10 HP Potions (Large)
13277,26,2494,1,6297,10,12424,10
// Throwable SP Increase Potion (Small) [10] <-- GN_CHANGEMATERIAL Lv1, 10 'Throwing Bottle', 10 SP Potions (Small)
13278,26,2494,1,6297,10,12425,10
// Throwable SP Increase Potion (Medium) [10] <-- GN_CHANGEMATERIAL Lv1, 10 'Throwing Bottle', 10 SP Potions (Medium)
13279,26,2494,1,6297,10,12426,10
// Throwable SP Increase Potion (Large) [10] <-- GN_CHANGEMATERIAL Lv1, 10 'Throwing Bottle', 10 SP Potions (Large)
13280,26,2494,1,6297,10,12427,10
// Enrich Celermine Juice Throw [10] <-- GN_CHANGEMATERIAL Lv1, 10 'Throwing Bottle', 10 Enrich Celermine Juice
13283,26,2494,1,6297,10,12437,10
// Vitata500 Throw [10] <-- GN_CHANGEMATERIAL Lv1, 10 'Throwing Bottle', 10 Vitata500
13282,26,2494,1,6297,10,12436,10
// Enriched White PotionZ Throw [10] <-- GN_CHANGEMATERIAL Lv1, 10 'Throwing Bottle', 10 Enriched White PotionZ
13281,26,2494,1,6297,10,12428,10
//==============================================
[/CODE]

skill.c:
[CODE]
case GN_CHANGEMATERIAL: // [Igniz]
switch( nameid )
{
case 1010: case 1056: case 1064: case 1045:
case 1025: case 964:
qty *= 8; break;
case 971: case 1059: case 968: case 1046:
case 1058:
qty *= 5; break;
case 1051:
qty *= 7; break;
case 1033: case 974: case 703: case 1009:
case 973: case 1026: case 1024: case 967:
case 1021:
qty *= 4; break;
case 1061: case 7166: case 1030: case 1019:
qty *= 2; break;
case 1003: case 2267: case 992: case 1038:
qty *= 1; break;
case 1008: case 1043: case 1049: case 1037:
qty *= 6; break;
case 970: case 958:
qty *= 9; break;
case 1041: case 1012: case 1050:
qty *= 3; break;
case 1034:
qty *= 15; break;
case 7063: case 991:
qty *= 1 + rand()%3; break;
case 1020: case 962: case 1014:
qty *= 4 + rand()%3; break;
case 1040: case 1035:
qty *= 8 + rand()%5; break;
case 1013:
qty *= 9 + rand()%5; break;
case 960: case 1053:
qty *= 6 + rand()%4; break;
case 1022:
qty *= 2 + rand()%2; break;
case 1016:
qty *= 7 + rand()%4; break;
// Throwable potions
case 13275: case 13276: case 13277: case 13278: case 13279: case 13280: case 13281: case 13282: case 13283: case 999:
qty *= 10;
break;
}
make_per = 100000; //100% success rate.
break;
[/CODE]

Source: [url="http://irowiki.org/wiki/Change_Material"]http://irowiki.org/wiki/Change_Material[/url]

/bo

Hercules Elf Bot - May 3, 2012 3:21

Originally posted by [b]Ind[/b]
Thank you once again for taking the time to provide a fix. Fixed in [rev=16062]

Hercules Elf Bot - May 11, 2012 5:48

Originally posted by [b]Igniz[/b]
Hello again Ind... you forgot the produce.txt table /swt

Hercules Elf Bot - May 12, 2012 1:16

Originally posted by [b]Ind[/b]
I had modified the file but forgot to commit it x-x sorry. thanks for reporting. Fixed in [rev=16100]