Originally posted by [b]adan-01[/b]
Hey guys, I found the fix for this.. I will share, and you could add it to the svn

Thanks to 3ceam SRC

I added a fix here, because it's different on Rathena
OPEN STATUS.C
[b]Search for: [/b]
if (sc->option&OPTION_CHASEWALK && skill_num != ST_CHASEWALK)
return 0;
[b]Add below:[/b]
if( sc->option&OPTION_MADOGEAR && ((TBL_PC*)src)->skillitem != skill_num ) // [AdaN-01]
{
switch( skill_num )
{ //Blacksmiths and Mastersmiths skills are unusable when Mado is equipped. [Jobbie]
case BS_REPAIRWEAPON: case WS_MELTDOWN:
case BS_HAMMERFALL: case WS_CARTBOOST:
case BS_ADRENALINE: case WS_WEAPONREFINE:
case BS_WEAPONPERFECT: case WS_CARTTERMINATION:
case BS_OVERTHRUST: case WS_OVERTHRUSTMAX:
case BS_MAXIMIZE:
case BS_ADRENALINE2:
case BS_UNFAIRLYTRICK:
case BS_GREED:
return 0;
default: //Only Mechanic exlcusive skill can be used.
break;
}
}