Hercules Elf Bot - May 20, 2012 18:18
Originally posted by [b]PiroKun[/b]
In status.c
[CODE]
#ifdef RENEWAL_EDP
// renewal EDP increases your base atk by atk x skill level
if( sc->data[SC_EDP] )
batk = batk * sc->data[SC_EDP]->val1;[/CODE]
[CODE]
#ifdef RENEWAL_EDP
// renewal EDP increases your weapon atk by watk x Skill Level - 1
if( sc->data[SC_EDP] && sc->data[SC_EDP]->val1 > 1 )
watk = watk * (sc->data[SC_EDP]->val1 - 1);
#endif[/CODE]
but, accourding to this: [url="http://irowiki.org/wiki/Enchant_Deadly_Poison"]http://irowiki.org/w...t_Deadly_Poison[/url]
edp should multiply weapon atk by 5 and equip atk by 4, not base atk by 5 and weapon atk by 4
Hercules Elf Bot - May 25, 2012 8:32
Originally posted by [b]Angezerus[/b]
Interesting... lvl 1 edp multiplies batk with 1???? O.o This seems to be wrong for me...
so, using lvl 1 edp does nothing to both atk?
Also, lvl 2 edp multiploes watk with 1....
Currently this is how it looks:
[color=#ff0000]LVL 1: 100% batk, 100% watk[/color]
LVL 2: 200% batk, [color=#ff0000]100% watk[/color]
LVL 3: 300% batk, 200% watk
LVL 4: 400% batk, 300% watk
LVL 5: 500% batk, 400% watk
I saw somewhere, that lvl 1 only increases weapon attack, but with this formula, lvl 1 has absolutely no effect. (only the chance to poison) Without the skill lvl check in the watk contidion it would nullify watk on lvl1 O.o
[b]It is confirmed though... watk and batk is swapped[/b]
iw only says:
[quote]EDP level 5 will multiply your weapon atk by 5 times, and your equipment atk by 4 times.[/quote]
So this is only lvl 5. It doesen't say anything about the true formula being watk*lvl and batk*lvl-1. I DON'T believe that the formula is correct as it is now.
This post has been edited by
Angezerus
on May 25, 2012 10:55
Hercules Elf Bot - May 25, 2012 8:59
Originally posted by [b]Angezerus[/b]
[u]This is only speculation[/u], but a formula, like:
watk + (watk * (0.8 * LVL)
batk + (batk * (0.75 * (LVL - 1)))
seems much more reasonable to me....
LVL 1: 180% watk, 100% batk
LVL 2: 260% watk, 175% batk
LVL 3: 340% watk, 250% batk
LVL 4: 420% watk, 325% batk
LVL 5: 500% watk, 400% batk
(If we stick to the idea of lvl1 edp not affecting batk)
This post has been edited by
Angezerus
on May 27, 2012 10:29
Hercules Elf Bot - May 26, 2012 0:45
Originally posted by [b]rimenence[/b]
[url="http://irowiki.org/wiki/Enchant_Deadly_Poison"]iRO Wiki EDP[/url]
[color=#000000][font=sans-serif][size=3]EDP level 5 will multiply your weapon atk by 5 times, and your equipment atk by 4 times.[/size][/font][/color]
[color=#000000][font=sans-serif][size=3]Assuming the Damage % column in the table is referring to eAtk, then the formula is[/size][/font][/color]
[color=#000000][font=sans-serif][size=3]eAtk = eAtk*(1.5+0.5*SkillLV)[/size][/font][/color]
[color=#000000][font=sans-serif][size=3]Not sure about the wAtk formula.[/size][/font][/color]
This post has been edited by
rimenence
on May 26, 2012 0:46
Hercules Elf Bot - May 27, 2012 10:27
Originally posted by [b]Angezerus[/b]
[quote name='rimenence' timestamp='1337993124' post='9578']
[url="http://irowiki.org/wiki/Enchant_Deadly_Poison"]iRO Wiki EDP[/url] [color=#000000][font=sans-serif][size=3]EDP level 5 will multiply your weapon atk by 5 times, and your equipment atk by 4 times.[/size][/font][/color][color=#000000][font=sans-serif][size=3]Assuming the Damage % column in the table is referring to eAtk, then the formula is[/size][/font][/color][color=#000000][font=sans-serif][size=3]eAtk = eAtk*(1.5+0.5*SkillLV)[/size][/font][/color][color=#000000][font=sans-serif][size=3]Not sure about the wAtk formula.[/size][/font][/color]
[/quote]
I'm not sure if they kept the old formula for the batk part. The table shows the pre-re formula.
This post has been edited by
Angezerus
on May 27, 2012 10:29
Hercules Elf Bot - May 27, 2012 10:49
Originally posted by [b]Angezerus[/b]
Okay, new weird stuff....
I checked iRo stat calculator, and it's code:
[url="http://calc.irowiki.org/js/functions/roformulas.js"]http://calc.irowiki.org/js/functions/roformulas.js[/url]
[CODE]
if ( SkillSearch( skill_AX_ENCHANT_DEADLY_POISON ) )
{
baseWeaponAttack *= 5;
equipmentAttack *= 4;
}
[/CODE]
If you select any levels in the calculator, it always shows the same damage increase. (only duration(10+10*sklvl sec), and poison chance (sklvl + 2 %) changes)
Can anyone confirm this ingame? O.o
This post has been edited by
Angezerus
on May 27, 2012 10:53
Hercules Elf Bot - Jun 5, 2012 23:29
Originally posted by [b]exneval[/b]
need more info about equipmentAtk