Issue information

Issue ID
#5802
Status
Working as Intended
Severity
None
Started
Hercules Elf Bot
May 24, 2012 7:09
Last Post
mkbu95
Jan 19, 2013 20:42
Confirmation
Yes (0)
No (2)

Hercules Elf Bot - May 24, 2012 7:09

Originally posted by [b]RyanB[/b]
When SC_QUAGMIRE ends on a monster, walking speed seems not to be updated on the client.
We can see the monster walking in a strange way..

This post has been edited by RyanB on May 24, 2012 7:09

Hercules Elf Bot - May 24, 2012 14:10

Originally posted by [b]Ind[/b]
in the code this seems to be intended, in skill.c there is
[code]

case WZ_QUAGMIRE:
if (bl->type==BL_MOB)
break;
if (sce)
status_change_end(bl, type, INVALID_TIMER);
break;
[/code] which makes mob not cancel the effect when they leave the area. I'd like to know how it works on officials oo if anyone can confirm

Hercules Elf Bot - May 25, 2012 8:25

Originally posted by [b]Angezerus[/b]
The effect lasts for about 20 secs on [u]monsters[/u] (after leaving the area), after that monsters are back to full speed. (It is working like this on rA/eA)
When a [u]player[/u] leaves the area it cancels the effect immediately.
It is working correctly I believe. This is just the way it always worked on eA/rA.

But still, this might be not official. So someone plz test it (or google a youtube vid of a quag wizard on official).
If my memory serves me right, i saw videos with the same quagmire effect as I described.

This post has been edited by Angezerus on May 25, 2012 8:26

Hercules Elf Bot - May 26, 2012 1:11

Originally posted by [b]Rime[/b]
[url="http://forums.irowiki.org/showthread.php?t=30612"]http://forums.irowiki.org/showthread.php?t=30612[/url]

According to this, monsters will be affected by an instance of quagmire for its whole duration so long as it touches said instance (regardless of the quagmire instance's remaining lifespan).

In other words, the time it lasts on a monster depends on the level of the last quagmire it 'touched.'

It's working as intended, since the timer doesn't trigger when the monster steps out, but when it last touches it. (AFAIK)

This post has been edited by Rime on May 26, 2012 1:27

Hercules Elf Bot - May 27, 2012 9:55

Originally posted by [b]RyanB[/b]
Not only Quagmire, but also soul linker's Swoo
Having the same problem, please check.
When the status ends, the target looks walking very solw, but actually walking in the normal speed.

This post has been edited by RyanB on May 27, 2012 9:58