Hercules Elf Bot - May 27, 2012 19:18
Originally posted by [b]seisuke[/b]
it seems the damage calculation for Hellfire only causes fire damage.
[quote]
case WL_HELLINFERNO:
if( status_get_element(target) == ELE_FIRE )
skillratio = 60 * skill_lv;
else
skillratio = 240 * skill_lv;
RE_LVL_DMOD();
break;
[/quote]
thats how it looks in svn trunk. To me it looks like the skill only deals fire damage. But as far as I know it should deal 4/5 shadow and 1/5 fire damage. Just like its shown here: [url="https://docs.google.com/document/pub?id=13uwRoJEWtTx9GBn4sK7Z3AeXN-nNbZrdM7IcbfcVR9U"]https://docs.google....bZrdM7IcbfcVR9U[/url]
[quote]
Hell Inferno
Fixed Cast Time: 1 second
Variable Cast Time: 3 seconds
Global Skill Delay: 1 second
Burning chance: (55 + 5 * Skill Level) %
(Shadow Element)
= MATK [{( Skill Level x 300 ) x ( Caster’s Base Level / 100 ) x 4/5 }] %
(Fire Element)
= MATK [{( Skill Level x 300 ) x ( Caster’s Base Level / 100 ) /5 }] %
Burning Status:
Deals 1000 + (Target’s MHP 3%) damage every 3 seconds.
Reduces the target’s MDEF by 25%.
15 second base duration, reducible by STAT. 5 second minimum duration.
[/quote]
Hercules Elf Bot - May 28, 2012 3:40
Originally posted by [b]malufett[/b]
does the two element combined in single damage or separate hit like Bowling Bash??
Hercules Elf Bot - May 30, 2012 11:18
Originally posted by [b]seisuke[/b]
I'm having trouble finding some evidence, but as far as I remember the two element damage comes in a single hit.
Hercules Elf Bot - Jun 23, 2012 16:10
Originally posted by [b]malufett[/b]
Now I see in kRO how it works...its like bowling bash two hits...
Hercules Elf Bot - Jun 25, 2012 11:55
Originally posted by [b]malufett[/b]
Fixed @ [rev='16346']