Hercules Elf Bot - Jun 2, 2012 7:31
Originally posted by [b]GM Takumirai[/b]
[color=#333333]Fixed Cast Time: (1 - 0.2 * Skill Level) seconds[/color]
[color=#333333]Variable Cast Time: (4.5 + 0.5 * Skill Level) seconds[/color]
[color=#333333]Skill re-use Delay: 5 seconds[/color]
[color=#333333]Global Skill Delay: 1 second[/color]
[color=#333333]AoE: Level 1 ~ 3: 7x7[/color]
[color=#333333]Level 4 ~ 5: 9x9[/color]
[color=#333333]Crystallization chance: (5 + 5 * Skill Level) %[/color]
[color=#333333]Crystallization duration: [(10 + (Diamond Dust Skill Level * 2)) - (Target’s Base VIT / 10)] seconds[/color]
[color=#333333]Targets in Crystallization status will take 1.5 times more damage from Mace and Axe type weapons.[/color]
[color=#333333]Targets in Crystallization status will take 50% less damage from Dagger, Sword and Arrow type weapons.[/color]
[color=#333333]Targets in Crystallization status will take 1.5 times more damage from Wind element attacks.[/color]
[color=#333333]Boss monsters cannot be crystallization.[/color]
[color=#333333]MATK [{( Skill Level x INT ) + ( Endow Tsunami Skill Level x 200 )} x Caster’s Base Level / 100 ] %[/color]
[color=#333333]- the Crystallization chance - not working[/color]
Hercules Elf Bot - Jun 14, 2012 11:47
Originally posted by [b]exneval[/b]
the src has been correctly defined
[CODE]
case SO_DIAMONDDUST:
rate = 5 + 5 * skilllv;
if( sc && sc->data[SC_COOLER_OPTION] )
rate += rate * sc->data[SC_COOLER_OPTION]->val2 / 100;
sc_start(bl, SC_CRYSTALIZE, rate, skilllv, skill_get_time2(skillid, skilllv));
break;
[/CODE]
Hercules Elf Bot - Jun 14, 2012 12:08
Originally posted by [b]malufett[/b]
[quote][color=#000000][font=verdana, arial, sans-serif][size=2][background=rgb(249, 249, 249)]While the effect works on monsters, it does not immobilise them, you can see the effect at work with a snowflake above the monster. Against players it does immobilise.Well, you can inflict monsters with crystal, but the status ailment has no effect on them.[/background][/size][/font][/color]
[color=#000000][font=verdana, arial, sans-serif][size=2][background=rgb(249, 249, 249)]For players, there's no possibility to resist exc warmer, it immobilises you, disables skills, disables melee, disables items - so like stun. But it deals %HP damage per second and is removed when hit by fire.[/background][/size][/font][/color][/quote] - [url="http://forums.irowiki.org/archive/index.php/t-67425.html"]http://forums.irowiki.org/archive/index.php/t-67425.html[/url]
but I'll try to check its behavior if its working...
the chance is working fine,,,,..
but I found bugs on it...XD
This post has been edited by
malufett
on Jun 14, 2012 13:28
Hercules Elf Bot - Jun 14, 2012 17:35
Originally posted by [b]malufett[/b]
anyways I'll consider this as bug since the info above doesn't meet by rAthena..
so Fixed @ [rev='16296']