Originally posted by [b]nanakiwurtz[/b]
Statuses that won't be removed by Clearance in skill.c:
- Divest:
[code]SC_STRIPWEAPON, SC_STRIPSHIELD, SC_STRIPARMOR, SC_STRIPHELM, SC__STRIPACCESSORY[/code]
- Chemical Protection:
[code]SC_CP_WEAPON, SC_CP_SHIELD, SC_CP_ARMOR, SC_CP_HELM[/code]
- Masquerades:
[code]SC__ENERVATION, SC__GROOMY, SC__IGNORANCE, SC__LAZINESS, SC__UNLUCKY, SC__WEAKNESS[/code]
- Soul Link:
[code]if((dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER) || rnd()%100 >= 30 + 10 * skilllv)
{
if (sd)
clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0);
break;
}[/code]
- About Rogue Spirit & Madogears from Sage's Dispell skill:
[code]if((dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER)
|| (tsc && tsc->data[SC_SPIRIT] && tsc->data[SC_SPIRIT]->val2 == SL_ROGUE) //Rogue's spirit defends against dispel.
|| rnd()%100 >= 50+10*skilllv
|| ( tsc && tsc->option&OPTION_MADOGEAR ) )//Mado Gear is immune to dispell according to bug report 49 [Ind][/code]
- About casting Clearance/Dispell on self:
[code]if (sd)
clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0);
break;[/code]
-Clearance on enemy:
I don't find any code about that.
[quote name='RoninNL' timestamp='1343326519' post='12524']So basically what it does is when your party members are debuffed by enemies, you Dispell your partymembers completely, also taking away their own used buffs?[/quote]
From what I learn, debuff means "taking away any existing buff" (it can be positive/negative buff).
So when I think of 'monster debuff' it means "a monster's skill that can clear a buff", it's not "a monster's skill that cause negative buff on you/party member". But I might be wrong too hehe..