Hercules Elf Bot - Jun 13, 2012 19:40
Originally posted by [b]Ikari Gendo[/b]
after the change of spiral pierce for lk some monster do abnormal dmg with the skill, like biolab 2 mvp who hit with 3*70k with skill lvl 2.
Hercules Elf Bot - Jun 14, 2012 12:27
Originally posted by [b]Reapeddeamon[/b]
the dmg is def too high
[img]http://a6.sphotos.ak.fbcdn.net/hphotos-ak-ash3/599475_326721327403637_1250918888_n.jpg[/img]
Hercules Elf Bot - Jun 14, 2012 12:43
Originally posted by [b]malufett[/b]
ATM the atk2 of monster is used as the replacement of the weapon weight..
So for now I'll it would be need more info so if someone can show some official data i'll fix it asap....
Hercules Elf Bot - Jun 16, 2012 22:47
Originally posted by [b]Ikari Gendo[/b]
is it possible to do a temp fix with about 200-400 for the weapon weight, like the normal weapons weights are
This post has been edited by
Ikari Gendo
on Jun 16, 2012 22:52
Hercules Elf Bot - Jun 16, 2012 23:22
Originally posted by [b]MarkZD[/b]
In this video it's possible to see spiral is just a little higher than normal atk.
[media=]http://www.youtube.com/watch?v=C0_AEIPFshs[/media]
Apparently, there's no weapon weight part involved in mob's spiral.
This post has been edited by
MarkZD
on Jun 16, 2012 23:25
Hercules Elf Bot - Jun 17, 2012 4:19
Originally posted by [b]malufett[/b]
hahaha..I like how the Seyren owned..hehehe..and the FF BGM...
so ok lets do the computation..
DATA:
SP = 1872 * 5 = 9360
atk1=1670
atk2=1987
Formula:
[color=#000000][font=sans-serif][size=3]Floor[Floor(Weapon Weight/2)*skill level + [/size][/font][/color][url="http://irowiki.org/wiki/ATK"]ATK[/url][color=#000000][font=sans-serif][size=3] ]*(100%+50%*s.lvl)[/size][/font][/color]
first theory when weight is 0
[color=#000000][font=sans-serif][size=3]min: (0/2*5 + 1670) * (100+50*5) / 100 = 5845[/size][/font][/color]
[color=#000000][font=sans-serif][size=3]max:[/size][/font][/color][color=#000000][font=sans-serif][size=3] (0/2*5 + 1987) * (100+50*5) / 100 = [/size][/font][/color][color=#000000][font=sans-serif][size=3]6954[/size][/font][/color]
[color=#000000][font=sans-serif][size=3]second theory when weight is atk2[/size][/font][/color]
[color=#000000][font=sans-serif][size=3]min: (1987*5 + 1670) * (100+50*5) / 100 = 40617[/size][/font][/color]
[color=#000000][font=sans-serif][size=3]max:[/size][/font][/color][color=#000000][font=sans-serif][size=3] (1987*5 + 1987) * (100+50*5) / 100 = 41727[/size][/font][/color]
[color=#000000][font=sans-serif][size=3]third theory when weight is atk2/20[/size][/font][/color]
[color=#000000][font=sans-serif][size=3]min: (1987/20*5 + 1670) * (100+50*5) / 100 = 7577[/size][/font][/color]
[color=#000000][font=sans-serif][size=3]max:[/size][/font][/color][color=#000000][font=sans-serif][size=3] (1987/20*5 + 1987) * (100+50*5) / 100 = 8687[/size][/font][/color]
[color=#4b0082][font=sans-serif][size=3]fourth theory when weight is atk1/10[/size][/font][/color]
[color=#4b0082][font=sans-serif][size=3]min: (1670/10*5 + 1670) * (100+50*5) / 100 = 8767[/size][/font][/color]
[color=#4b0082][font=sans-serif][size=3]max:[/size][/font][font=sans-serif][size=3] (1670/10*5 + 1987) * (100+50*5) / 100 = 9877[/size][/font][/color]
[color=#4B0082][font=sans-serif][size=3]fifth theory when weight is atk2/10[/size][/font][/color]
[color=#4B0082][font=sans-serif][size=3]min: (1987/10*5 + 1670) * (100+50*5) / 100 = 9310[/size][/font][/color]
[color=#4B0082][font=sans-serif][size=3]max:[/size][/font][font=sans-serif][size=3] (1987/10*5 + 1987) * (100+50*5) / 100 = 10419[/size][/font][/color]
[font=sans-serif][size=3]the fourth/fifth theory seems to be the nearest how ever we need to have mo test data to support this theory like other mobs like Doppel, Kasa and etc...[/size][/font]
This post has been edited by
malufett
on Jun 17, 2012 4:33
Hercules Elf Bot - Jun 17, 2012 5:20
Originally posted by [b]MarkZD[/b]
You forgot that its formula is for each hit.
So the first would be the nearest as it was hitting a little more than 2k per hit, we have to suppose those chars were equiped, etc so this 6k hit was decreased to something like 2~3k per hit.
Hercules Elf Bot - Jun 17, 2012 13:50
Originally posted by [b]Ikari Gendo[/b]
[size=3][font=arial,helvetica,sans-serif]with those data from the video and the calculations, the weapon [color=#000000]Weight for monstes should be 0[/color][/font][/size]
Hercules Elf Bot - Jun 17, 2012 14:09
Originally posted by [b]malufett[/b]
[quote]You forgot that its formula is for each hit.[/quote]
nope its the overall damage then divided per 5 hits...
[quote][size=3][font=arial,helvetica,sans-serif]with those data from the video and the calculations, the weapon [color=#000000]Weight for monstes should be 0[/color][/font][/size][/quote]
I doubt..cause the damage is kinda larger than the normal atks which only boost by 350%...
Hercules Elf Bot - Jun 17, 2012 14:30
Originally posted by [b]MarkZD[/b]
From irowiki, this formula you pointed is:
[color=#000000][font=sans-serif][size=3]Formula: Floor[Floor(Weapon Weight/2)*skill level + [/size][/font][/color][url="http://irowiki.org/wiki/ATK"]ATK[/url][color=#000000][font=sans-serif][size=3] ]*(100%+50%*s.lvl) * 5 multi-hits[/size][/font][/color]
[color=#000000][font=sans-serif][size=3]If it's divided, shouldn't it be: / 5 multi-hits?[/size][/font][/color]
[color=#000000][font=sans-serif][size=3]It's odd.[/size][/font][/color]
[color=#000000][font=sans-serif][size=3]5845 * 0.7(thara)[/size][/font][/color]
[color=#000000][font=sans-serif][size=3]floor(4091,5) * 0.8 (raydric)[/size][/font][/color]
[color=#000000][font=sans-serif][size=3]3272 - def[/size][/font][/color]
[color=#000000][font=sans-serif][size=3]This damage is very near to 2.xk from video.[/size][/font][/color]
This post has been edited by
MarkZD
on Jun 18, 2012 13:15
Hercules Elf Bot - Jun 17, 2012 14:31
Originally posted by [b]Ikari Gendo[/b]
no on iro wiki the formular is: Formula: Floor[Floor(Weapon Weight/2)*skill level + ATK ]*(100%+50%*s.lvl)[b] * 5 multi-hits[/b]
Hercules Elf Bot - Jun 18, 2012 11:22
Originally posted by [b]malufett[/b]
ooops..my bad....

ok I'll re-code SP....and fix it later...
Hercules Elf Bot - Jun 18, 2012 16:17
Originally posted by [b]malufett[/b]
Fixed @ [rev='16316']