Hercules Elf Bot - Jun 17, 2012 10:33
Originally posted by [b]Bazar2009[/b]
[b]At Rolling Cutter a loss not really, look and as it does it and what loss gives out.[/b]
Hercules Elf Bot - Jun 17, 2012 10:50
Originally posted by [b]malufett[/b]
can you explain further...thanks..
Hercules Elf Bot - Jun 17, 2012 11:32
Originally posted by [b]Bazar2009[/b]
[b]In PVP if to go against Guillotine Cross, not really, it starts to do Rolling Cutter and all die of its loss.[/b]
Hercules Elf Bot - Jun 17, 2012 11:41
Originally posted by [b]malufett[/b]
sorry I really can't understand what you are stating....
Hercules Elf Bot - Jun 17, 2012 11:45
Originally posted by [b]Bazar2009[/b]
Damage very big at this skill
Hercules Elf Bot - Jun 17, 2012 15:58
Originally posted by [b]frozenfox[/b]
the damage is indeed so...
this is not a bug dude.
Hercules Elf Bot - Jun 18, 2012 7:22
Originally posted by [b]Tekken[/b]
ÕÑÂть úтþ ÿþýøüðõт ÿþ ÃʄĄÂÑÂúø? ï ýõ üþóу тðú þñъÑÂÑÂýøть чтþ ú чõüу (
Hercules Elf Bot - Jun 18, 2012 7:47
Originally posted by [b]malufett[/b]
hmm..try to make an illustration so that even we cannot understand Russian we can easily see what you are point to...
Hercules Elf Bot - Jun 18, 2012 8:40
Originally posted by [b]Tekken[/b]
[b]In Guillotine Cross skill is not working properly when the Rolling Cutter on him spread EDP, EDP damage to far more than is necessary.[/b]
Hercules Elf Bot - Jun 18, 2012 8:54
Originally posted by [b]malufett[/b]
so you are talking about that Rolling Cutter' damage is too high when EDP is active or used??
Hercules Elf Bot - Jun 18, 2012 9:07
Originally posted by [b]Tekken[/b]
[b][b]Rolling Cutter[/b] + EDP = BIG DAMAGE[/b]
Hercules Elf Bot - Jun 18, 2012 10:20
Originally posted by [b]malufett[/b]
its working fine...
I only got 6~7k damage using this skill w/ EDP....
Hercules Elf Bot - Jun 18, 2012 10:26
Originally posted by [b]Tekken[/b]
[b]And why did I have for 12k? Absolutely nothing has been done in the settings, just updated the SVN[/b]
Hercules Elf Bot - Jun 19, 2012 10:43
Originally posted by [b]Angezerus[/b]
@Tekken
Please write us the following:
Your base atk, weapon atk (X + Y in the status window)
Your stats.
Your equipments.
+Maybe a screenshot of your status/equip window opened.
From that at least we can calculate how much damage you should do
(Google Translate)
[quote]
ßþöðûуùÑÂтð, ýðÿøшøтõ ýðü ÑÂûõôующõõ:
Òðшð ñð÷ð ðтðúð, ðтðúð þруöøõü (X + Y ò þúýõ ÑÂтðтуÑÂð)
Òðшð ÑÂтðтøÑÂтøúð.
Òðшõ þñþруôþòðýøõ.
+ Üþöõт ñыть ÑÂúрøýшþт òðшõóþ ÑÂтðтуÑÂð / þñþруôþòðýøõ þúýð þтúрыты.
á ÑÂтþóþ ÿþ úрðùýõù üõрõ, üы üþöõü рðÑÂÑÂчøтðть, úðúþù ущõрñ òы ôþûöýы ÑÂôõûðть
[/quote]
This post has been edited by
Angezerus
on Jun 19, 2012 10:45
Hercules Elf Bot - Jun 19, 2012 18:41
Originally posted by [b]Tekken[/b]
[img]http://s48.radikal.ru/i122/1206/a5/e6c7f557ed82.jpg[/img]
[img]http://s44.radikal.ru/i106/1206/0c/4cdbd66b27d6.jpg[/img]
This post has been edited by
Tekken
on Jun 19, 2012 19:01
Hercules Elf Bot - Jun 19, 2012 21:14
Originally posted by [b]MarkZD[/b]
Shouldn't code be this way?:
[CODE]
// renewal EDP doesn't affect your final damage but your atk and weapon atk
if( sc->data[SC_EDP] ){
switch(skill_num){
case AS_SPLASHER: case AS_VENOMKNIFE: break;
#ifndef RENEWAL_EDP
case AS_SONICBLOW:
case ASC_BREAKER:
case GC_COUNTERSLASH:
case GC_CROSSIMPACT:
ATK_RATE(50); // only modifier is halved but still benefit with the damage bonus
break;
#else
case ASC_BREAKER: case ASC_METEORASSAULT: break;
default:
ATK_ADDRATE(sc->data[SC_EDP]->val3);
#endif
}
}
[/CODE]
[color=#282828][font=helvetica, arial, sans-serif][size=3]This last part "atk_addrate", isn't it n% edp should no loger give in Renewal?[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]Not sure, but rolling cutter seems more right with this source dealing 6k+/-[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]But not sure if the other skills are right.[/size][/font][/color]
This post has been edited by
MarkZD
on Jun 19, 2012 22:12
Hercules Elf Bot - Jun 19, 2012 22:10
Originally posted by [b]Igniz[/b]
[s]What rathena changeset are you using? The damage at r16320 deals +/- 7k damage[/s]
Confirmed
This post has been edited by
Igniz
on Jun 19, 2012 22:30
Hercules Elf Bot - Jun 19, 2012 22:20
Originally posted by [b]MarkZD[/b]
16320 and I can confim this behavior, compiled in mvc++ 2010.
And, this is not only with rolling cutter, it's with all skills and attack with EDP.
90k damage with cross impact no card and katar of raging blade against Antler Scaraba.
50k+ with cross impact and normal weapon no card.
And rolling cutter dealing 38k~48k+
----------------------------------------------------------------------------------------------------------------
[quote name='Igniz' timestamp='1340143800' post='10920']
What rathena changeset are you using? The damage at r16320 deals +/- 7k damage
[/quote]
Did you try this scenario?
lv 150, job 50. str/dex 120
This post has been edited by
MarkZD
on Jun 19, 2012 22:33
Hercules Elf Bot - Jun 19, 2012 23:06
Originally posted by [b]Igniz[/b]
Fixed on r[url="http://sourceforge.net/apps/trac/rathena/changeset/16321/"]16321[/url].
Hercules Elf Bot - Jun 20, 2012 0:03
Originally posted by [b]MarkZD[/b]
It would have beeing easier just to add a break after:"ATK_RATE(50);"
But I think you didn't fixed Rolling Cutter, because your logic just fixed the missing break, but Rolling Cutter is not included into it.
I'll test and say.
Also, looks like this fix killed EDP in PRE part.
This post has been edited by
MarkZD
on Jun 20, 2012 0:11
Hercules Elf Bot - Jun 20, 2012 0:08
Originally posted by [b]Igniz[/b]
I don't have any info about Rolling Cutter being nerfed by EDP, that's the reason why i didn't added it to the nerfed list. If you have some info, please post it here.
Hercules Elf Bot - Jun 20, 2012 0:11
Originally posted by [b]MarkZD[/b]
[quote name='MarkZD' timestamp='1340150591' post='10923']
Also, looks like this fix killed EDP in PRE part.
[/quote]
Hercules Elf Bot - Jun 20, 2012 1:01
Originally posted by [b]MarkZD[/b]
[media=]http://www.youtube.com/watch?v=NK8HEGs1TYE&feature=related[/media]
I reproduce in rA just using the weapon and stats used in this video and damage was like 17k+
This post has been edited by
MarkZD
on Jun 20, 2012 1:06
Hercules Elf Bot - Jun 20, 2012 1:10
Originally posted by [b]Igniz[/b]
[quote name='MarkZD' timestamp='1340151115' post='10925']
[quote name='MarkZD' timestamp='1340150591' post='10923']Also, looks like this fix killed EDP in PRE part.[/quote]
[/quote]
Yes, i know it, [u]but i didn't have any info sayin' that rolling cutter must not be affected by EDP[/u]. If you have info about this, please post your source.
I added it to the ignored list of EDP untill we have more info in order to avoid huge damage. For now, it's fixed on r[url="http://sourceforge.net/apps/trac/rathena/changeset/16322/"]16322[/url]. (God, what a bad day =_=)
Hercules Elf Bot - Jun 20, 2012 1:46
Originally posted by [b]MarkZD[/b]
[quote][color=#000000][font=sans-serif][size=3]As of Renewal, EDP no longer increases final damage by 400%[/size][/font][/color][/quote]
I think the [b]atk_addrate[/b] part shouldn't exist in Renewal.
[CODE]
if( sc->data[SC_EDP] ){
switch(skill_num){
case AS_SPLASHER: case AS_VENOMKNIFE:
case ASC_METEORASSAULT:
break;
#ifdef RENEWAL_EDP
case AS_SONICBLOW:
case ASC_BREAKER:
case GC_COUNTERSLASH:
case GC_CROSSIMPACT:
ATK_RATE(50); // only modifier is halved but still benefit with the atk and weapon bonus
break;
#else
case ASC_BREAKER: break;
default:
ATK_ADDRATE(sc->data[SC_EDP]->val3);//It doesn't exist in RENEWAL
#endif
}
}
[/CODE]
This "atk_addrate" is from PRE because in Renewal, base atk and weapon attack are increased instead of this final addition, and base&weapon attack are coded in status.c
This post has been edited by
MarkZD
on Jun 20, 2012 1:58
Hercules Elf Bot - Jun 20, 2012 2:31
Originally posted by [b]RiverStyx[/b]
So, if that's removed, and GX's stop doing massively more damage than they should, we'll all be happy?
Hercules Elf Bot - Jun 20, 2012 3:12
Originally posted by [b]MarkZD[/b]
[quote name='RiverStyx' timestamp='1340159478' post='10932']
So, if that's removed, and GX's stop doing massively more damage than they should, we'll all be happy?
[/quote]
They still have a good damage even without this final increase.
And this final damage is already removed from GX stronger skills:
[CODE]
It doesn't increase in Renewal and Pre:
AS_SPLASHER:
AS_VENOMKNIFE:
It halves in Renewal:
ASC_METEORASSAULT:
AS_SONICBLOW:
ASC_BREAKER:
GC_COUNTERSLASH:
GC_CROSSIMPACT:
It doesn't increase in Pre only:
ASC_BREAKER:
[/CODE]
This post has been edited by
MarkZD
on Jun 20, 2012 3:14
Hercules Elf Bot - Jun 20, 2012 3:26
Originally posted by [b]MarkZD[/b]
http://rathena.org/board/tracker/issue-6066-edp-should-no-longer-increase-final-damage/
Hercules Elf Bot - Jun 20, 2012 6:32
Originally posted by [b]exneval[/b]
[CODE]
11/11/2009 - Maintenance
Sakray Test Server
- While using Enchant Deadly Poison, the following skills have their attack power and SP cost changed.
Cross Impact
Regular
Attack Power 1200% 1250% 1300% 1350% 1400%
SP Cost 25
With Enchant Deadly Poison
Attack Power 600% 625% 650% 675% 700%
SP Cost 50
Counter Slasher
Regular
Attack Power 400% 500% 600% 700% 800%
SP Cost 5 8 11 14 17
With Enchant Deadly Poison
Attack Power 200% 250% 300% 350% 400%
SP Cost 10 16 22 28 34
Soul Destroyer
Regular
Attack Power 350% 400% 450% 500% 550% 600% 650% 700% 750% 800%
SP Cost 20 20 20 20 20 30 30 30 30 30
With Enchant Deadly Poison
Attack Power 170% 200% 225% 250% 275% 300% 325% 350% 375% 400%
SP Cost 20 20 20 20 20 30 30 30 30 30
Sonic Blow
Regular
Attack Power 440% 480% 520% 560% 600% 640% 680% 720% 760% 800%
SP Cost 16 18 20 22 24 26 28 30 32 34
With Enchant Deadly Poison
Attack power 220% 240% 260% 280% 300% 320% 340% 360% 380% 400%
SP Cost 32 36 40 44 48 52 56 60 64 68
[/CODE]
[url="http://forums.irowiki.org/showpost.php?p=587499&postcount=1"]Source[/url]
[CODE]
Changes for EDP:
Enchant Deadly Poison does not quadruple the damage of skills anymore.
Instead it adds +400% damage at the end of the damage calculation.
Examples:
EDP+Sonic blow:
Before renewal : 800%*400% = 3200% damage
Renewal : 800%+400% = 1200% damage
EDP+Sonic blow+Link
Before renewal: 800%*400%*2 = 6400% damage
Renewal : Either 800%*2+400% = 2000% damage or (800%+400%)*2 = 2400% damage (please pm me correct one)
EDP+Grimtooth
Before renewal : 200%*400% = 800% damage
Renewal : 200%+400% = 600% damage
Meleeattacks remain unchanged (qudrupling the damage for 400% damage)
[/CODE]
[url="http://forums.irowiki.org/showthread.php?t=23796"]Source[/url]
Hercules Elf Bot - Jun 20, 2012 8:14
Originally posted by [b]Angezerus[/b]
Edp does affect Rolling Cutter, without halving the skill attack.
[u]Halved Skills[/u]: Sonic Blow, Cross Impact, Soul Destroyer, Counter Slash
[u]Does Not Affected By EDP[/u]: Grimtooth, Throw Venom Knife
[u]100% affected[/u]: Any other physical attack skills that don't do fixed damage, including Envenom, Venom Splasher, Meteor Assault, Rolling Cutter, Dark Illusion, Cross Ripper Slash, Phantom Menace, Venom Pressure, Weapon Crush, and other, card/equipment obtainable skills such as Bash, Magnum Break, Bowling Bash, Occult Impact, Pierce etc...
Hercules Elf Bot - Jun 21, 2012 6:03
Originally posted by [b]Tekken[/b]
[b]As I understand it to fix this bug?[/b]