Hercules Elf Bot - Jun 17, 2012 17:24
Originally posted by [b]jTynne[/b]
Currently only affecting 1x1 - Should it be 11x11 per description?
Hercules Elf Bot - Jun 18, 2012 1:02
Originally posted by [b]sintaxm[/b]
I already try it and it works. The area based on your lvl skills.
[img]http://i1262.photobucket.com/albums/ii601/sellyku/Screen%20Shot/screenrAthena001.jpg[/img]
Hercules Elf Bot - Jun 18, 2012 1:10
Originally posted by [b]MarkZD[/b]
[quote]
2328,0,6,4,-1,0x2,[b]1:2:3:4:5[/b],5,1,no,0,0,0,weapon,0, SR_EARTHSHAKER,Earth Shaker //CHECK Must add a check in battle.c to triple damage if hitting a hidden target.
[/quote]
It's not right.
[CODE]
Earthshaker
Skill re-use Delay: 3 seconds
AoE: Level 1: 3x3
Level 2: 5x5
Level 3: 7x7
Level 4: 9x9
Level 5: 11x11
Stun chance: (25 + 5 * Skill Level) %
Stun duration: 1 second
[(Skill Level x 50) x (Caster’s Base Level / 100) + (Caster’s INT x 2)] %
On hidden targets,
[(Skill Level x 150) x (Caster’s Base Level / 100) + (Caster’s INT x 3)] %
[/CODE]
This post has been edited by
MarkZD
on Jun 18, 2012 1:11
Hercules Elf Bot - Jun 18, 2012 5:47
Originally posted by [b]malufett[/b]
what is not right?
Hercules Elf Bot - Jun 18, 2012 6:45
Originally posted by [b]MarkZD[/b]
Maybe nothing, I just don't understand 07 description from skill_db.txt, "area of effect/splash".
These numbers make no sense to me as they don't represent the real area of effect from skills.
But, about this report I don't know as I didn't check.
Hercules Elf Bot - Jun 18, 2012 7:16
Originally posted by [b]malufett[/b]
this is the value in the skill_db about the splash value
[color=#000000]SkillDB value : representation[/color]
[color=#006666] 1 [/color][color=#666600]:[/color][color=#000000] [/color][color=#006666]3x3[/color]
[color=#000000] [/color][color=#006666]2 [/color][color=#666600]:[/color][color=#000000] [/color][color=#006666]5x5[/color]
[color=#000000] [/color][color=#006666]3 [/color][color=#666600]:[/color][color=#000000] [/color][color=#006666]7x7[/color]
[color=#000000] [/color][color=#006666]4 [/color][color=#666600]:[/color][color=#000000] [/color][color=#006666]9x9[/color]
[color=#000000] [/color][color=#006666]5 [/color][color=#666600]:[/color][color=#000000] [/color][color=#006666]11x11[/color]
this is how:[CODE]
X
XOX
X
[/CODE]
the X is only the one to be counted
but in the skill_unit_db is different with skill_db..
like 3x3 the value is 2
[CODE]
X
XXX
X
[/CODE]
This post has been edited by
malufett
on Jun 18, 2012 13:39
Hercules Elf Bot - Jun 18, 2012 13:29
Originally posted by [b]MarkZD[/b]
Thanks for the explanation, I though before it was some kind of constants, but there're some like just 0 or 13, 15 etc and that has a different area of effect then I was confused.