Hercules Elf Bot - Jun 28, 2012 6:27
Originally posted by [b]Llediarth[/b]
So I noticed the following in the source code relating to Enchant Deadly Poison
From status.c
[CODE]case SC_EDP: // [Celest]
val2 = val1 + 2; //Chance to Poison enemies.
val3 = 50*(val1+1); //Damage increase (+50 +50*lv%)
if( sd )//[Ind] - iROwiki says each level increases its duration by 3 seconds
tick += pc_checkskill(sd,GC_RESEARCHNEWPOISON)*3000;
break;[/CODE]
From skill.c
[CODE]case ASC_EDP:
clif_skill_nodamage(src,bl,skillid,skilllv,
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv) + ( sd ? 3000 * pc_checkskill(sd,GC_RESEARCHNEWPOISON) : 0 )));
break;[/CODE]
It would appear that the duration of Enchant Deadly Poison is being increased based on the level of Research New Poison twice.
Hercules Elf Bot - Jun 28, 2012 7:03
Originally posted by [b]malufett[/b]
o yeah..your right..thanks for informing...
Hercules Elf Bot - Jun 28, 2012 14:42
Originally posted by [b]malufett[/b]
Fixed @ [rev='16353']