Issue information

Issue ID
#6336
Status
Fixed
Severity
None
Started
Hercules Elf Bot
Jul 26, 2012 13:55
Last Post
Mysterious
Jan 20, 2013 2:04
Confirmation
N/A

Hercules Elf Bot - Jul 26, 2012 13:55

Originally posted by [b]Angezerus[/b]
The skill now has a high chance to stun in relation to the skill level

Chance to stun = 5 + (2*Skill_LVL) %

Hercules Elf Bot - Jul 27, 2012 1:25

Originally posted by [b]Igniz[/b]
source please

Hercules Elf Bot - Jul 27, 2012 2:18

Originally posted by [b]malufett[/b]
..at first I thought this is not true cause of my test it doesn't trigger the stun effect but I was wrong due to its low chance..
anyway confirmed and its about 2~3 second stun duration....

Hercules Elf Bot - Jul 27, 2012 7:22

Originally posted by [b]Angezerus[/b]
http://forums.irowiki.org/showthread.php?t=20283

[quote]Back Stab[list]
[*]Now has a chance to stun (7% at level 1, 25% at level 10).
[/list]
[/quote]

This post has been edited by Angezerus on Jul 27, 2012 7:27

Hercules Elf Bot - Jul 28, 2012 6:48

Originally posted by [b]clydelion[/b]
I don't know the exact stun duration, so here's a temporary fix
[CODE]
Index: db/re/skill_cast_db.txt
===================================================================
--- db/re/skill_cast_db.txt (revision 16496)
+++ db/re/skill_cast_db.txt (working copy)
@@ -327,8 +327,8 @@

//===== Rogue ==============================
//-- RG_BACKSTAB
-212,0,500,0,0,0,0,0
+212,0,500,0,0,300:600:900:1200:1500:1800:2100:2400:2700:3000,0,0

//-- RG_RAID
214,0,0,0,5000,8000:9000:10000:11000:12000,0,0
//-- RG_STRIPEWEAPON
Index: src/map/skill.c
===================================================================
--- src/map/skill.c (revision 16496)
+++ src/map/skill.c (working copy)
@@ -3525,6 +3525,9 @@
int dir = map_calc_dir(src, bl->x, bl->y), t_dir = unit_getdir(bl);
if ((!check_distance_bl(src, bl, 0) && !map_check_dir(dir, t_dir)) || bl->type == BL_SKILL) {
status_change_end(src, SC_HIDING, INVALID_TIMER);
+#ifndef RENEWAL
+ sc_start(bl,SC_STUN,( 5 + (2*skilllv)),skilllv,skill_get_time2(skillid,skilllv));
+#endif
skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag);
dir = dir < 4 ? dir+4 : dir-4; // change direction [Celest]
unit_setdir(bl,dir);[/CODE]

This post has been edited by clydelion on Jul 28, 2012 6:59

Hercules Elf Bot - Jul 28, 2012 13:21

Originally posted by [b]malufett[/b]
Fixed @ [rev='16520']