Originally posted by [b]chokoleyt[/b]
I was testing the newly implemented Homunculus S on my local machine and I wonder if this is really working as intended.
[b]Revision:[/b] rAthena r16505
[b]Client:[/b] 2011-03-15
[b]Issue #1:[/b]
1. Level up homunculus up to 99, make it evolve and distribute skill points
2. Go to mutation npc and ask to evolve it to homunculus s
The new skills will not be visible until you relog. Same thing happens when you evolve the hom using stone of sage, you won't see the last hom skill until you relog.
[b]Issue #2:[/b]
1. Level up homunculus up to 99, make it evolve and [b]DO NOT[/b] distribute skill points
2. Go to mutation npc and ask to evolve it to homunculus s
When you tick on first skill of the homS it will show you all other [i]new skills[/i] leaving all non-homS skills hidden. Even if you relog you won't get the non-homS skills anymore.
[quote name='iRO Wiki'][color=#000000][font=sans-serif][size=3]The Homuculus will remember [/size][/font][/color][b]all[/b][color=#000000][font=sans-serif][size=3] of its prior evolved form's skills, but be careful, because [/size][/font][/color][b]the stats WILL change[/b][color=#000000][font=sans-serif][size=3]. If you did not get the Evolved Loyalty Skill, you will not be able to acquire it after Mutating.[/size][/font][/color][/quote]
So? I think this one is working as intended?!
This post has been edited by
chokoleyt
on Jul 26, 2012 17:26