Hercules Elf Bot - Aug 18, 2012 13:43
Originally posted by [b]mofo[/b]
is this skill really usable in woe? people use it to relocate guardian stones, switch position with the defenders and alot more. it's a little too much but if this is the official behavior then i rest my case. if this was the wrong place to post this, i apologize.
Hercules Elf Bot - Aug 30, 2012 0:48
Originally posted by [b]Yuasa[/b]
up
Hercules Elf Bot - Sep 22, 2012 22:02
Originally posted by [b]mleo1[/b]
try this. find ko_genwaku @ skill.c replace with this
[CODE]
if(!(dstmd && (dstmd->class_ == MOBID_EMPERIUM || (dstmd->class_ >= MOBID_BARRICADE1 && dstmd->class_ <= MOBID_GUARIDAN_STONE2))) ){
int x = src->x, y = src->y;
if (unit_movepos(src,bl->x,bl->y,0,0)) {
clif_skill_nodamage(src,src,skillid,skilllv,1);
clif_slide(src,bl->x,bl->y) ;
sc_start(src,SC_CONFUSION,80,skilllv,skill_get_time(skillid,skilllv));
if (unit_movepos(bl,x,y,0,0))
{
clif_skill_damage(bl,bl,tick, status_get_amotion(src), 0, -30000, 1, skillid, -1, 6);
if( bl->type == BL_PC && pc_issit((TBL_PC*)bl))
clif_sitting(bl); //Avoid sitting sync problem
clif_slide(bl,x,y) ;
sc_start(bl,SC_CONFUSION,80,skilllv,skill_get_time(skillid,skilllv));
}
}
}
[/CODE]
This post has been edited by
mleo1
on Sep 22, 2012 22:04
Hercules Elf Bot - Oct 11, 2012 6:29
Originally posted by [b]mleo1[/b]
excuse me guys
how do you add this in @monsterignore? or how do I say If (gamemaster)?
Hercules Elf Bot - Oct 13, 2012 17:20
Originally posted by [b]Ind[/b]
fixed in [rev=16818]