Issue information

Issue ID
#6499
Status
Working as Intended
Severity
None
Started
Hercules Elf Bot
Aug 19, 2012 9:21
Last Post
Mysterious
Mar 27, 2014 21:28
Confirmation
N/A

Hercules Elf Bot - Aug 19, 2012 9:21

Originally posted by [b]Spyra[/b]
Shouldn't gloom day reduce your aspd?

[b]status.c[/b]
[code]
aspd_rate += sc->data[SC_GLOOMYDAY]->val3 * 10;
[/code]

Hercules Elf Bot - Aug 19, 2012 10:03

Originally posted by [b]malufett[/b]
[quote]
Gloomy Shyness

Fixed Cast Time: 0.5 second
Variable Cast Time: 1 second
Skill re-use Delay: 10 seconds
Global Skill Delay: 1 second
Flee reduction: - (20 + 5 * Skill Level)
ASPD reduction: - (15 + 5 * Skill Level) %
Duration: (15 + 15 * Skill Level) seconds
Reduces target’s movement speed by half at (Skill Level x 1)% chance
Damage amplification formula: Random number between [15 ~ (Voice Lesson Skill Level x 5) + (Skill Level x 10)] %.
[/quote]

[CODE] if( sc->data[SC__GROOMY] )
aspd_rate += sc->data[SC__GROOMY]->val2 * 10;[/CODE]

[CODE] if( sc->data[SC_GLOOMYDAY] )
skills2 -= sc->data[SC_GLOOMYDAY]->val3;[/CODE]

Hercules Elf Bot - Aug 19, 2012 19:01

Originally posted by [b]Spyra[/b]
Well that doesn't match the description I had, but thanks.