Originally posted by [b]malufett[/b]
no actually the formula is correct...
but this is really the problem
[CODE]
if(sc->data[SC_ASSNCROS] &&
max < sc->data[SC_ASSNCROS]->val2)
{
if (bl->type!=BL_PC)
max = sc->data[SC_ASSNCROS]->val2;
else
switch(((TBL_PC*)bl)->status.weapon)
{
case W_BOW:
case W_REVOLVER:
case W_RIFLE:
case W_GATLING:
case W_SHOTGUN:
case W_GRENADE:
break;
default:
max = sc->data[SC_ASSNCROS]->val2;
}
}
[/CODE]
val2 should be multiplied by 10...
but if you want to use your suggested formula it suppose to be
[CODE]val1 = 1000+(100*skilllv)+(status->agi); // ASPD increase[/CODE]
This post has been edited by
malufett
on Sep 2, 2012 14:07