Hercules Elf Bot - Sep 2, 2012 21:40
Originally posted by [b]Poseid0n[/b]
When you script a chat room and set the number max of player to 1 :
[CODE]waitingroom "BG Mob",1,"Poseidon_BG:OnJoin",1;[/CODE]
the waiting room created start with 1/1 and is full, so anybody can enter in the room. . it should start with 0/1 and raise to 1/1 after a player is entered.
Poseidon
This post has been edited by
Brian
on Sep 3, 2012 15:07
Hercules Elf Bot - Sep 2, 2012 22:00
Originally posted by [b]kyeme[/b]
The NPC as also joined in the ChatRoom Hahahaha

i confirmed this.
This post has been edited by
kyeme
on Sep 2, 2012 22:00
Hercules Elf Bot - Sep 2, 2012 22:03
Originally posted by [b]Brian[/b]
I think it's because the NPC is in the chatroom too and counts as 1.
If you want to allow 1 player, then use "2" (1 player + 1 NPC = 2).
Hercules Elf Bot - Sep 2, 2012 22:15
Originally posted by [b]Euphy[/b]
You shouldn't have to specify a count for the NPC, though... unless that's official, somehow?
Hercules Elf Bot - Sep 2, 2012 22:28
Originally posted by [b]kyeme[/b]
In pRO the chatroom of Battleground : [b]1[/b]/[b]20 [/b](no player inside) npc counted.
Hercules Elf Bot - Sep 2, 2012 22:39
Originally posted by [b]Ind[/b]
that is correct, its a official feature that the npc counts.
Hercules Elf Bot - Sep 3, 2012 5:09
Originally posted by [b]kyeme[/b]
Our documentation says:
[CODE]
*waitingroom "<chatroom name>",<limit>{,<event label>,<trigger>,<required zeny>,<min lvl>,<max lvl>};
.....
// The NPC will have a box above its head, it will say "Disco - Waiting Room"
// and will have 8 waiting slots. Clicking this will enter the chat room, where
// the player will be able to wait until 8 people accumulate. Once this happens,
// it will cause the NPC "Bouncer" run the label "OnStart"
waitingroom "Disco - Waiting Room",8,"Bouncer::OnStart",8;
[/CODE]
Need to change?
Hercules Elf Bot - Sep 3, 2012 14:34
Originally posted by [b]Ind[/b]
oki so documentation issue, moving to documentation section. akkarin, go boy!
Hercules Elf Bot - Sep 3, 2012 16:50
Originally posted by [b]Euphy[/b]
Fixed the documentation in [rev=16740].