Hercules Elf Bot - Sep 2, 2012 21:40
					
				
				
					Originally posted by [b]Poseid0n[/b]
When you script a chat room and set the number max of player to 1 :
[CODE]waitingroom "BG Mob",1,"Poseidon_BG:OnJoin",1;[/CODE]
the waiting room created start with 1/1 and is full, so anybody can enter in the room. . it should start with 0/1 and raise to 1/1 after a player is entered.
Poseidon
				
								
					
						This post has been edited by
						Brian
						on Sep 3, 2012 15:07					
									 
							 
									
				
					
						Hercules Elf Bot - Sep 2, 2012 22:00
					
				
				
					Originally posted by [b]kyeme[/b]
The NPC  as  also joined in the ChatRoom Hahahaha 

 i confirmed this.
				
					
						This post has been edited by
						kyeme
						on Sep 2, 2012 22:00					
									 
							 
									
				
					
						Hercules Elf Bot - Sep 2, 2012 22:03
					
				
				
					Originally posted by [b]Brian[/b]
I think it's because the NPC is in the chatroom too and counts as 1.
If you want to allow 1 player, then use "2" (1 player + 1 NPC = 2).
				
							 
									
				
					
						Hercules Elf Bot - Sep 2, 2012 22:15
					
				
				
					Originally posted by [b]Euphy[/b]
You shouldn't have to specify a count for the NPC, though... unless that's official, somehow?
				
							 
									
				
					
						Hercules Elf Bot - Sep 2, 2012 22:28
					
				
				
					Originally posted by [b]kyeme[/b]
In pRO the chatroom of Battleground : [b]1[/b]/[b]20  [/b](no player inside)  npc counted.
				
							 
									
				
					
						Hercules Elf Bot - Sep 2, 2012 22:39
					
				
				
					Originally posted by [b]Ind[/b]
that is correct, its a official feature that the npc counts.
				
							 
									
				
					
						Hercules Elf Bot - Sep 3, 2012 5:09
					
				
				
					Originally posted by [b]kyeme[/b]
Our documentation says:
[CODE]
*waitingroom "<chatroom name>",<limit>{,<event label>,<trigger>,<required zeny>,<min lvl>,<max lvl>};
.....
// The NPC will have a box above its head, it will say "Disco - Waiting Room"
// and will have 8 waiting slots. Clicking this will enter the chat room, where
// the player will be able to wait until 8 people accumulate. Once this happens,
// it will cause the NPC "Bouncer" run the label "OnStart"
    waitingroom "Disco - Waiting Room",8,"Bouncer::OnStart",8;
[/CODE]
Need to change?
				
							 
									
				
					
						Hercules Elf Bot - Sep 3, 2012 14:34
					
				
				
					Originally posted by [b]Ind[/b]
oki so documentation issue, moving to documentation section. akkarin, go boy!
				
							 
									
				
					
						Hercules Elf Bot - Sep 3, 2012 16:50
					
				
				
					Originally posted by [b]Euphy[/b]
Fixed the documentation in [rev=16740].