Hercules Elf Bot - Sep 3, 2012 16:57
Originally posted by [b]suza12[/b]
Not every single one though, just the important ones.
Its for a more accurate documentation.
here is an example from rathena/doc/item_bonus.txt
bonus2 bSkillCooldown,s,x; Increases cooldown of skill s by x milliseconds. (supports skill names.) range:-32768<x<32767
Since I didn't know beforehand in the src the bonus value was declared "[u]short val;[/u]" it would only be given a range of -32768ms to 32767ms at a time. I always thought it was not working until I investigated it thoroughly, I almost tried posting it as an issue.
It might be a tedious task, and it might just be a small help at all, but adding it will give more accurate info on how to use functions.
Hercules Elf Bot - Sep 4, 2012 21:53
Originally posted by [b]suza12[/b]
Thanks, I hope to see it in updates soon

I guess this is the kind of task w/c needs to be done one at a time.
AnnieRuru - Mar 20, 2014 20:39
[code=auto:0] // here start arrays to be globally zeroed at the beginning of status_calc_pc()
int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses.
int subele[ELE_MAX];
int subrace[RC_MAX];
int subrace2[RC2_MAX];
int subsize[3];
int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1];
int weapon_coma_ele[ELE_MAX];
int weapon_coma_race[RC_MAX];
int weapon_atk[16];
int weapon_atk_rate[16];
int arrow_addele[ELE_MAX];
int arrow_addrace[RC_MAX];
int arrow_addsize[3];
int magic_addele[ELE_MAX];
int magic_addrace[RC_MAX];
int magic_addsize[3];
int magic_atk_ele[ELE_MAX];
int critaddrace[RC_MAX];
int expaddrace[RC_MAX];
int ignore_mdef[RC_MAX];
int ignore_def[RC_MAX];
short sp_gain_race[RC_MAX];
short sp_gain_race_attack[RC_MAX];
short hp_gain_race_attack[RC_MAX];
// zeroed arrays end here.
// zeroed structures start here
struct s_autospell autospell[15], autospell2[15], autospell3[15];
struct s_addeffect addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS];
struct s_addeffectonskill addeff3[MAX_PC_BONUS];
struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills.
unsigned short id;
short val;
} skillatk[MAX_PC_BONUS], skillusesprate[MAX_PC_BONUS], skillusesp[MAX_PC_BONUS], skillheal[5], skillheal2[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS], skillcooldown[MAX_PC_BONUS], skillfixcast[MAX_PC_BONUS], skillvarcast[MAX_PC_BONUS], skillfixcastrate[MAX_PC_BONUS];
struct {
short value;
int rate;
int tick;
} hp_loss, sp_loss, hp_regen, sp_regen;
struct {
short class_, rate;
} add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS], add_mdmg[MAX_PC_BONUS];
struct s_add_drop add_drop[MAX_PC_BONUS];
struct {
int nameid;
int rate;
} itemhealrate[MAX_PC_BONUS];
struct {
short flag, rate;
unsigned char ele;
} subele2[MAX_PC_BONUS];
// zeroed structures end here
// manually zeroed structures start here.
struct s_autobonus autobonus[MAX_PC_BONUS], autobonus2[MAX_PC_BONUS], autobonus3[MAX_PC_BONUS]; //Auto script on attack, when attacked, on skill usage
// manually zeroed structures end here.
// zeroed vars start here.
struct {
int atk_rate;
int arrow_atk,arrow_ele,arrow_cri,arrow_hit;
int nsshealhp,nsshealsp;
int critical_def,double_rate;
int long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex]
int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
int ignore_mdef_ele;
int ignore_mdef_race;
int perfect_hit;
int perfect_hit_add;
int get_zeny_rate;
int get_zeny_num; //Added Get Zeny Rate [Skotlex]
int double_add_rate;
int short_weapon_damage_return,long_weapon_damage_return;
int magic_damage_return; // AppleGirl Was Here
int break_weapon_rate,break_armor_rate;
int crit_atk_rate;
int classchange; // [Valaris]
int speed_rate, speed_add_rate, aspd_add;
int itemhealrate2; // [Epoque] Increase heal rate of all healing items.
int shieldmdef;//royal guard's
unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex]
short splash_range, splash_add_range;
short add_steal_rate;
short add_heal_rate, add_heal2_rate;
short sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value;
short sp_vanish_rate;
short sp_vanish_per;
unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest]
unsigned short unbreakable_equip; //100% break resistance on certain equipment
unsigned short unstripable_equip;
int fixcastrate,varcastrate;
int add_fixcast,add_varcast;
int ematk; // matk bonus from equipment
} bonus;[/code]this is WTF
I just noticed rathena item_bonus.txt has a better format
[url="https://github.com/rathena/rathena/blob/master/doc/item_bonus.txt"]https://github.com/rathena/rathena/blob/master/doc/item_bonus.txt[/url]
this might take several days to do ....