Issue information

Issue ID
#6679
Status
New
Severity
None
Started
Hercules Elf Bot
Sep 12, 2012 8:26
Last Post
Mysterious
Jan 19, 2013 23:48
Confirmation
Yes (0)
No (1)

Hercules Elf Bot - Sep 12, 2012 8:26

Originally posted by [b]Genius[/b]
Expiatio does not work. Cannot cast it on players to give them the buff. Can only be casted on monsters for no effect.

Adoramus, Clearance, Epiclesis, High Heal, Lauda Agnus, and Lauda Ramus descriptions are out of date.

Duple Light does not list success chance of the spheres helping.

Epiclesis is supposed to heal hp and sp of people in frenzy and overweight. It does not do either of these. Does not detect hidden people every five seconds, but is not supposed to detect people using Invisibility or Stealth. Increase and heals the hp of Mechanics with Magic Gears, even though they are not in the party.

Highness heal does not heal 3.2x against undead mobs.

Renavatio does not heal players in frenzy, as it should. Renavatio does not deal damage continuously every five seconds to undead monsters as it should with this formula: (Caster's Base Level x 10) + (Caster's INT)

When trying to cast Ancilla with three Ancilla's, the player receives a red message saying: "No MSG 02" instead of actually listing why the player cannot do this.

Hercules Elf Bot - Sep 12, 2012 9:08

Originally posted by [b]malufett[/b]
[quote]
Adoramus, Clearance, Epiclesis, High Heal, Lauda Agnus, and Lauda Ramus descriptions are out of date.

Duple Light does not list success chance of the spheres helping.

When trying to cast Ancilla with three Ancilla's, the player receives a red message saying: "No MSG 02" instead of actually listing why the player cannot do this.
[/quote]

we can't do anything about this...this are client related so better post on Client Request/Support...

and for others let me check first...

:meow:

Hercules Elf Bot - Sep 12, 2012 20:34

Originally posted by [b]nanakiwurtz[/b]
-Highness Heal
1) Description: Lv 1 = Heal x 2, Lv 2 = Heal x 2.3 and so on until Lv 5.
Actual src: [c]heal = heal * ( 15 + 5 * skilllv ) / 10;[/c]
2) Against Undead:
[code]if (sd && battle_check_undead(tstatus->race,tstatus->def_ele)) {
if (battle_check_target(src, bl, BCT_ENEMY) < 1) {
clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0);
return 0;
}
return skill_castend_damage_id (src, bl, skillid, skilllv, tick, flag);
}[/code]
I didn't find any damage calculation because it's already calculated in 'skill_castend_nodamage_id'.
Probably that's why you didn't get the 3.2x damage, because current Highness Heal skill in src is [c]//Highness Heal: starts at 1.5 boost + 0.5 for each level[/c]

-Duple Light:
[code][LV 1]Pysical Attack Power + 110% Magical Attack Power + 220%
[LV 2]Pysical Attack Power + 120% Magical Attack Power + 240%
[LV 3]Pysical Attack Power + 130% Magical Attack Power + 260%[/code]
Update your client's skilldesctable.txt?

-Ancilla:
Skill.c: [c]clif_skill_fail(sd, skill, USESKILL_FAIL_ANCILLA_NUMOVER, 0);[/c], clif.c: [c]0 = "skill failed" MsgStringTable[159][/c]
So it's likely that you have to update your client's msgstringtable.txt

-Epiclesis:
1) Detect hidden players.
In 'skill_unit_onplace_timer':
[code]// Reveal hidden players every 5 seconds.
if( sg->val2 % 5 == 0 ) {
// TODO: check if other hidden status can be removed.
status_change_end(bl,SC_HIDING,INVALID_TIMER);
status_change_end(bl,SC_CLOAKING,INVALID_TIMER);
}[/code]
2) About Madogears:
[code]if( status_isimmune(bl) ||
(dstmd && (dstmd->class_ == MOBID_EMPERIUM || mob_is_battleground(dstmd))) ||
(dstsd && pc_ismadogear(dstsd)) )//Mado is immune to heal
heal=0;[/code]
3) I don't know about Epliclesis' effect on Frenzied and Overweighted char.

-Renovatio against Undead:
I don't know if it works like 'Poison' for undead mobs, can someone confirm this?

Edit: Why does my [c][/c] tags isn't working?

This post has been edited by nanakiwurtz on Sep 12, 2012 20:36

Hercules Elf Bot - Sep 16, 2012 17:00

Originally posted by [b]Lighta[/b]
Change
status_heal(bl, hp, sp, 2);
in
status_heal(bl, hp, sp, 3);
As the heal restriction from freezy status is defined in status_heal; btw I think should be the same for Madogear since it's at least more coherent.